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[2.7] big maps cache

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[2.7] big maps cache

Post by kohedlo on Fri Sep 22, 2017 10:07 am

Is exists two goals:
- fix big maps using. That is failing add more then 200-300 actors in map template.
- fix low speed in game mode, when loads massive maps.

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Re: [2.7] big maps cache

Post by kohedlo on Wed Oct 04, 2017 9:59 am

done. Steel ed memory lacks, when opens big maps, and not parse packs, or not selecting actor on tree.

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