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"Imperial Game Engine SDK" 1 March 2017 update
Sun Feb 19, 2017 5:56 pm by kohedlo
Open Space server
Sun May 15, 2016 6:05 pm by kohedlo
We run our OPEN SPACE game.
Client and updates available from this: http://kohedlostudio.forum2x2.ru/t286-open-space-mmo-downloads-and-updates#429
Status of proiject: server, chat basement tests.
STATUS OF SERVER: SETUP
Open Space MMOG 15 february 2017 update
Thu Feb 16, 2017 11:51 pm by kohedlo
Open Space MMOG
15 february 2017 update.
- released server rooms.
- released chat.
- preformed VIRTUAL REALITY game mechanics.
- AAA class HQ game, analogue of STAR CITIZEN.
"Imperial Game Engine SDK" 25 february 2017 update (RELEASED)
Fri Feb 10, 2017 11:01 am by kohedlo
"Imperial Game Engine SDK" 25 february 2017 update.
- [FAILED]preformed implementation of ILink actor.
- optimised cycles. (benchmark from 20 to 114 fps).
- added flow-node GetPlayerID.ifn
- preformed object orienation for imperial-script global variables.
- released Multiplayer Rooms.
- added "InNetworking.ifn::OnReciveChatRoomMessage", "VariableTransfer.ifn"
- added USE cfg preference in RunServer.ifn.
DEMO (428 MB)
DEMO+EDITOR (489 MB)
SDK 1.37 GB
"Imperial Game Engine SDK" 20 february 2017 update (RELEASED)
Mon Jan 30, 2017 12:16 am by kohedlo
"Imperial Game Engine SDK" 20 february 2017 update.
- fixed saving names of variables in "ProfileSerializer.ifn"
- fixed settings of variables in "Set_INT_Value.ifn" and "Set_FLOAT_Value.ifn"
- fixed loading names of variables in "ProfileSerializer.ifn"
- released LOGGER and DOCUMENTATION_BROWSER.
- inverted chanals of 3d sound actor.
- fixed invisiblity animations list for AniTE imodel_skeletal_animation.
- released string-flag actor finding.
- released game system: ActiveZone.
- fixed mixing of flow-events.
- fixed shadows.
- fixed trigger actors.
DEMO (384 MB)
EDITOR (444 MB)
SDK ( 1.33 GB)
Adding Support for Old GORE and pure openGL
Tue Jan 31, 2017 1:09 am by kohedlo
How to run IE on Win 10,?
Mon Jan 30, 2017 6:21 pm by kohedlo
How to run IE on Win 10, if IE not run at start of executable?
1)There are need AVOID - install IE in to PROGRAMM FILES win directory. Install on C:/ D:/ E:/Imperial Game Engine SDK(x.x.x). for example.
2)way must be in LATIN symbols.
WANTED forum moderators for salary
Wed Sep 28, 2016 11:52 am by kohedlo
Today we welcome PEOPLE for moderator vacantions for this forum.
Every period ow workjings we ready recompense by One license of IE 75$ or 400$. Count terms and licanses unlimited. You can be make his own games like Neoaxis 3d Maxwolfs - Incognito game series from three and more episodes.
"Imperial Game Engine SDK" 15 february 2017 update (released)
Tue Jan 24, 2017 11:23 pm by kohedlo
"Imperial Game Engine SDK" 15 february 2017 update.
- added imperial-script nodes MakeScreenshot.ifn, ShotSpawner.ifn
- added debug geomentry in "C++FPSCollisions.ifn"
- fixed collisions in "C++FPSCollisions.ifn"
- added custom heightmaps in terrain actor.
- added "C++TPSController.ifn"
- added "C++FightingController.ifn"
- fixed removing of sounds.
DEMO (250 mb)
DEMO +EDITOR (310 mb)
DEMO+ EDITOR+ SDK (1.20 gb)
January 2016 commit (available to download)
Fri Dec 11, 2015 3:21 pm by kohedlo
january 2016 commit
- added curve to timeline.
- fixed imaterial creation after importing textures.
- added new anite tracks: - camera_fov, set_camera, camera_look.
- fixed local coords of anite transforms.
- fixed incorrect anite curent positioning.
- fixed: zero transforms of skeletal models.
- updated ogre renderer (dec.2015)
- ported cegui system.
- fixed material transparency.
- added indexation of iscene actors.
- fixed serialization of actor flags.
-fixed error of visualization of anite mover track.
- expanded materials: added metalness, refraction and workflow preferences.
- added Forward3D point light actor(ported).
- ported PSSM shadows.(now is for directional light type).
- added preference shadows filtration quality.
- restored particles after porting to new graphic renderer.
- imodel ed sliders changed to spin.
- released focused shadows for point and spot lights.
#- ported and restored particle-actor. Particle Universe.
#- ported bilboard-actor.
#- ported actor-3d-text.
- fixed IMaterial Ed preview scene.
- fixed copying resource imodel instances.
Imperial GDK (january 2016) Size: 2.2 GB Download
Happy new year to all!.
knowing bugs: -not ported editor 3d gizmo. Available timely …
[ Full reading ]
Kosmo-quest Demo alpha
Tue Jan 24, 2017 11:47 pm by kohedlo
"Imperial Game Engine SDK" 1 february 2017 update(RELEASED)
Thu Jan 12, 2017 6:35 pm by kohedlo
"Imperial Game Engine SDK" 1 february 2017 update.
- fixed deleting terrains and injected iscenes when closing maps.
- [MAJOR] fixed flow lawmaker mixed saving when opened in ed many maps.
- added disabling Y collision in "C++FPSCollisions.ifn".
- added freecamera controller "C++FreeController.ifn".
- fixed flowscripts.
- added new IE DEMO. With commentaries.
- fixed input.
- fixed unloanding triggers.
- fixed MapManager::getSingleton().GetIModelGlobal(;
- fixed deleting cameras, bilboards, and particles.
new demo 184 mb
- fixed smooth hiding gui text by enableShowTextByInterval
- fixed saving of flow-script classes.
- fixed loading iscenes on curent ipoint.
- real optimized speed of working editor and engine.
SDK 1.08 GB
Update 6.34 MB
[ Full reading ]
Canceling forum silence
Mon Jan 23, 2017 3:21 pm by kohedlo
1 january 2017 SOURCES.
Fri Jan 06, 2017 6:21 pm by kohedlo
"Imperial Game Engine SDK" 15 JANUARY 2017 update (RELOADED2)
Fri Jan 06, 2017 9:48 pm by kohedlo
"Imperial Game Engine SDK" 15 JANUARY 2017 update.
- fixed destroy all IMOdel physix
- added optimization statistics for main loop.
- added variable "Actors_Parent_IScene.ifn"
- fixed selecting terrainactor in editor.
- fixed copying resources instances.
- fixed hiding submodels.
- fixed selecting imodels on iscenes.
- added new game system Dialogue_MapNavigation_Table.ifn
(this for dialogs or map quests navigator two click functional)
- added smooth text showing/hiding in "Set_Text(GUIElement).ifn"
Meditation about my life .need to licvidate _TW_PA_ (t_worldpsychi_atry__association)
Sun Dec 13, 2015 4:31 pm by kohedlo
Currently i have very bad life. My parents take my life under control and this is mater of death. I thinc 8 years of my work need preserve and open for people sourcecode, if i die. I wish travel and live himself or create family, but people friom my city, country- very bad...
Judged in mad house secondary.
Fri Jan 06, 2017 2:39 pm by kohedlo
Cathegoricall licvidation of Microsoft, OS windowsin our territory.
Thu Dec 08, 2016 6:29 pm by kohedlo
After warning and scandals, mirosoft continue destroY our indystry.
- unjustful conquest entire world, and all cpu, interrnet, software.
- from 2016 janyary or latter, company- make forked sttelling every file in special ID.
- stealing privete documents, information in secret places.
- hakking, spy technologies in his only worls OS.
- Microsoft, Windows and all from this direction complete licvidated in our territory.
We and I (IE developer) was right busness to the last moment. This HIS fault.
LIKVIDATION of CLASSMATES AND VKONTAKTE anti-slavan - hitler movement
Sat Dec 17, 2016 9:03 pm by kohedlo
Licvidation Op pentacostoal non protestant sect.
Tue Dec 06, 2016 1:29 am by kohedlo
Today we delete scvirel engine, becaose this is pentacostoal sect non protestant world ruling project.
IE NEVER CATIGORICALLY CANT BE SOLD FOR PENTECOSTOAL SECT TYPES.
By semantic- NEOAXIS- can be neo-pentecostoal sect project.
This move ve licvidate:
"Imperial Game Engine SDK" 15 december 2016 update (PREPARIN)
Sat Dec 03, 2016 3:43 pm by kohedlo
"Imperial Game Engine SDK" 15 december 2016 update.
- fixed writins animation script to executable dirextory as util.
- added new flow nodes: Debug::ProcessLenghtStart.ifn and Debug::ProcessLenghtEnd.ifn-
- ready script saving in ScriptEditor.
- fixed iscene physics decooking.
- added mass disabling physics for iworld or for iscenes.
Publisging IE on cd worldwide (voting)
Sat Dec 17, 2016 1:39 pm by kohedlo
There is IE project was stopped. New technology in developing.
There is exsist variant publish IE on DVD in ru, ua, ch, eu.
From 18-50% of IE publisher cut for himself.
LinkedIn sectarian net licvidated on our territory.
Thu Dec 08, 2016 6:08 pm by kohedlo
After great double scandal on this week with Imperial Game Engine creator, LinkedIn (In, greek. EV - meaning "in christ") network ( from parable about catching adepts as fish), according our judgical decision- LICVIDATED.
The Net, accused, according our registred criminal acts:
- programm pirrating.
- scam, fraud, swindle as coners.
- destroying all who in not illuminant-tolpalitarist.
- machinations with pasports, documents withnessing about man borning registration.
- mass false-propagenda.
- making for sound man, stable diagnosis: transsexualism.
- castration physical of grnitalies.
- propagandf of MtF, by costs of great companies interests.
- appilation that for russia and ukraine not belong: (CPU, IBM invention, Not belong Internet, Not belong BITCODE invention. ).
- stelling dozens yeays hard work and not pay any. 0$. But accuse us in debts.
Our and IE stydy next plans:
- create local industry.
- developing his own network.
- developing his own technologied.
- developing his own devices.
- creating his own game industry.
In progress new our local Internet space.
Thu Dec 08, 2016 10:46 pm by kohedlo
our new game indystry mark
Thu Dec 08, 2016 10:43 pm by kohedlo
After, pretensies, that "wow-bomb" is western phrase, we remove this phrase from name of our stydy. Let west receive his own back.
I think better call our indystry "Imperial Game Systems".
Ifter studying, of "imperia" etymology, i say:
imperial visible in Universe global exsistence scope. As "Imperia of Orion" in our galaxy, or Imperial of Star Wars, that from another galaxy.
- if this idea have good qualities, is nice! i personally, for "equality", and another ideas.
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