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"Imperial Game Engine SDK" 1 March 2017 update

Sun Feb 19, 2017 5:56 pm by kohedlo

"Imperial Game Engine SDK" 1 March 2017 update

XPN 137

Comments: 0

Open Space server

Sun May 15, 2016 6:05 pm by kohedlo

We run our OPEN SPACE game.

Client and updates available from this:

Status of proiject: server, chat basement tests.


Comments: 5

Open Space MMOG 15 february 2017 update

Thu Feb 16, 2017 11:51 pm by kohedlo

Open Space MMOG

15 february 2017 update.

XPN 35

- released server rooms.
- released chat.
- preformed VIRTUAL REALITY game mechanics.
- AAA class HQ game, analogue of STAR CITIZEN.

Comments: 0

"Imperial Game Engine SDK" 25 february 2017 update (RELEASED)

Fri Feb 10, 2017 11:01 am by kohedlo

"Imperial Game Engine SDK" 25 february 2017 update.

XPN 130

- [FAILED]preformed implementation of ILink actor.
- optimised cycles. (benchmark from 20 to 114 fps).
XPN 132

- added flow-node GetPlayerID.ifn

XPN 134

- preformed object orienation for imperial-script global variables.
- released Multiplayer Rooms.

XPN 135

- added "InNetworking.ifn::OnReciveChatRoomMessage", "VariableTransfer.ifn"

XPN 136

- added USE cfg preference in RunServer.ifn.

DEMO (428 MB)


SDK 1.37 GB

Comments: 2

"Imperial Game Engine SDK" 20 february 2017 update (RELEASED)

Mon Jan 30, 2017 12:16 am by kohedlo

"Imperial Game Engine SDK" 20 february 2017 update.

XPN 121



XPN 124

- fixed saving names of variables in "ProfileSerializer.ifn"
- fixed settings of variables in "Set_INT_Value.ifn" and "Set_FLOAT_Value.ifn"

- fixed loading names of variables in "ProfileSerializer.ifn"

XPN 125



XPN 126

- inverted chanals of 3d sound actor.
- fixed invisiblity animations list for  AniTE imodel_skeletal_animation.

XPN 127

- released string-flag actor finding.
- released game system: ActiveZone.

XPN 128

- fixed mixing of flow-events.

XPN 129

- fixed shadows.
- fixed trigger actors.

DEMO (384 MB)


SDK ( 1.33 GB)

Comments: 3

Adding Support for Old GORE and pure openGL

Tue Jan 31, 2017 1:09 am by kohedlo

We begin add OLD dx9, opengl2 ogre and pure openGL2

Comments: 0

How to run IE on Win 10,?

Mon Jan 30, 2017 6:21 pm by kohedlo

How to run IE on Win 10, if IE not run at start of executable?

1)There are need AVOID - install IE in to PROGRAMM FILES win directory. Install on C:/ D:/ E:/Imperial Game Engine SDK(x.x.x). for example.

2)way must be in LATIN symbols.

Comments: 1

WANTED forum moderators for salary

Wed Sep 28, 2016 11:52 am by kohedlo

Today we welcome PEOPLE for moderator vacantions for this forum.

Every period ow workjings we ready recompense by One license of IE 75$ or 400$. Count terms and licanses unlimited. You can be make his own games like Neoaxis 3d Maxwolfs - Incognito game series from three and more episodes.

(site log)



Comments: 2

"Imperial Game Engine SDK" 15 february 2017 update (released)

Tue Jan 24, 2017 11:23 pm by kohedlo

"Imperial Game Engine SDK" 15 february 2017 update.

- added imperial-script nodes MakeScreenshot.ifn, ShotSpawner.ifn

149 mb

XPN 118

- added debug geomentry in "C++FPSCollisions.ifn"
- fixed collisions in "C++FPSCollisions.ifn"

XPN 119

- added custom heightmaps in terrain actor.


- added "C++TPSController.ifn"

XPN 120

- added "C++FightingController.ifn"

- fixed removing of sounds.

DEMO (250 mb)

DEMO +EDITOR (310 mb)

DEMO+ EDITOR+ SDK (1.20 gb)

Comments: 4

January 2016 commit (available to download)

Fri Dec 11, 2015 3:21 pm by kohedlo

january 2016 commit

- added curve to timeline.
- fixed imaterial creation after importing textures.
- added new anite tracks: - camera_fov, set_camera, camera_look.

- fixed local coords of anite transforms.
- fixed incorrect anite curent positioning.
- fixed: zero transforms of skeletal models.




- updated ogre renderer (dec.2015)
- ported cegui system.
- fixed material transparency.
- added indexation of iscene actors.
- fixed serialization of actor flags.
-fixed error of visualization of anite mover track.



- expanded materials: added metalness, refraction and workflow preferences.

(shotgun non-com)

- added Forward3D point light actor(ported).


- ported PSSM shadows.(now is for directional light type).




- added preference shadows filtration quality.
- restored particles after porting to new graphic renderer.
- imodel ed sliders changed to spin.
- released focused shadows for point and spot lights.



#- ported and restored particle-actor. Particle Universe.
#- ported bilboard-actor.
#- ported actor-3d-text.
- fixed IMaterial Ed preview scene.
- fixed copying resource imodel instances.

Imperial GDK (january 2016) Size: 2.2 GB Download

Happy new year to all!. santa

Embarassed knowing bugs: -not ported editor 3d gizmo. Available timely …

[ Full reading ]

Comments: 5

Kosmo-quest Demo alpha

Tue Jan 24, 2017 11:47 pm by kohedlo

There are is from alpha build.




356 MB

Comments: 0

"Imperial Game Engine SDK" 1 february 2017 update(RELEASED)

Thu Jan 12, 2017 6:35 pm by kohedlo

"Imperial Game Engine SDK" 1 february 2017 update.

XPN 108

- fixed deleting terrains and injected iscenes when closing maps.
- [MAJOR] fixed flow lawmaker mixed saving when opened in ed many maps.


- added disabling Y collision in "C++FPSCollisions.ifn".
- added freecamera controller "C++FreeController.ifn".
- fixed flowscripts.
- added new IE DEMO. With commentaries.


XPN 110

- fixed input.
- fixed unloanding triggers.
- fixed MapManager::getSingleton().GetIModelGlobal(;

- fixed deleting cameras, bilboards, and particles.

XPN 111
new demo 184 mb

XPN 113

- fixed smooth hiding gui text by enableShowTextByInterval

XPN 114

- fixed saving of flow-script classes.


- fixed loading iscenes on curent ipoint.

XPN 115

- real optimized speed of working editor and engine.


SDK 1.08 GB

Update 6.34 MB

[ Full reading ]

Comments: 4

Canceling forum silence

Mon Jan 23, 2017 3:21 pm by kohedlo

I am glad to see your projects and games on IE. Let talk abouthat.

Comments: 0

1 january 2017 SOURCES.

Fri Jan 06, 2017 6:21 pm by kohedlo

torrent 16 gb

Comments: 1

"Imperial Game Engine SDK" 15 JANUARY 2017 update (RELOADED2)

Fri Jan 06, 2017 9:48 pm by kohedlo

"Imperial Game Engine SDK" 15 JANUARY 2017 update.

XPN 104

- fixed destroy all IMOdel physix


- added optimization statistics for main loop.


- added variable "Actors_Parent_IScene.ifn"

- fixed selecting terrainactor in editor.
- fixed copying resources instances.
- fixed hiding submodels.
- fixed selecting imodels on iscenes.

- added new game system Dialogue_MapNavigation_Table.ifn
(this for dialogs or map quests navigator two click functional)


- added smooth text showing/hiding in "Set_Text(GUIElement).ifn"


Comments: 5

Meditation about my life .need to licvidate _TW_PA_ (t_worldpsychi_atry__association)

Sun Dec 13, 2015 4:31 pm by kohedlo

Currently i have very bad life. My parents take my life under control and this is mater of death. I thinc 8 years of my work need preserve and open for people sourcecode, if i die. Sad I wish travel and live himself or create family, but people friom my city, country- very bad...

Comments: 37

Judged in mad house secondary.

Fri Jan 06, 2017 2:39 pm by kohedlo

There are half month pause from 20.12.2016

Comments: 0

Cathegoricall licvidation of Microsoft, OS windowsin our territory.

Thu Dec 08, 2016 6:29 pm by kohedlo

After warning and scandals, mirosoft continue destroY our indystry.


- unjustful conquest entire world, and all cpu, interrnet, software.
- from 2016 janyary or latter, company- make forked sttelling every file in special ID.
- stealing privete documents, information in secret places.
- hakking, spy technologies in his only worls OS.

Our decision:

- Microsoft, Windows and all from this direction complete licvidated in our territory.

We and I (IE developer) was right busness to the last moment. This HIS fault.


Comments: 7

LIKVIDATION of CLASSMATES AND VKONTAKTE anti-slavan - hitler movement

Sat Dec 17, 2016 9:03 pm by kohedlo

Anti Ru Ukr Hitler movement- social networlk Vkontakte and classmates- LICVIDATED.


Comments: 0

Licvidation Op pentacostoal non protestant sect.

Tue Dec 06, 2016 1:29 am by kohedlo

Today we delete scvirel engine, becaose this is pentacostoal sect non protestant world ruling project.


By semantic- NEOAXIS- can be neo-pentecostoal sect project.

This move ve licvidate:

Comments: 3

"Imperial Game Engine SDK" 15 december 2016 update (PREPARIN)

Sat Dec 03, 2016 3:43 pm by kohedlo

"Imperial Game Engine SDK" 15 december 2016 update.

NXP 90-96

- fixed writins animation script to executable dirextory as util.
- added new flow nodes: Debug::ProcessLenghtStart.ifn and Debug::ProcessLenghtEnd.ifn-
- ready script saving in ScriptEditor.

- fixed iscene physics decooking.
- added mass disabling physics for iworld or for iscenes.

Comments: 1

Publisging IE on cd worldwide (voting)

Sat Dec 17, 2016 1:39 pm by kohedlo

There is IE project was stopped. New technology in developing.

There is exsist variant publish IE on DVD in ru, ua, ch, eu.

From 18-50% of IE publisher cut for himself.

Let vote.

Comments: 0

LinkedIn sectarian net licvidated on our territory.

Thu Dec 08, 2016 6:08 pm by kohedlo

After great double scandal  on this week with Imperial Game Engine creator, LinkedIn (In, greek. EV - meaning "in christ") network ( from parable about catching adepts as fish), according our judgical decision- LICVIDATED.

The Net, accused, according our registred criminal acts:

- programm pirrating.
- scam, fraud, swindle as coners.
- destroying all who in not illuminant-tolpalitarist.
- machinations with pasports, documents withnessing about man borning registration.
- mass false-propagenda.
- parasitism.
- making for sound man, stable diagnosis: transsexualism.
- transsexual-narkomany.
- castration physical of grnitalies.
- propagandf of MtF, by costs of great companies interests.
- appilation that for russia and ukraine not belong: (CPU, IBM invention, Not belong Internet, Not belong BITCODE invention. ).
- stelling dozens yeays hard work and not pay any. 0$. But accuse us in debts.

Our and IE stydy next plans:

- create local industry.
- developing his own network.
- developing his own technologied.
- developing his own devices.
- creating his own game industry.

Comments: 1

In progress new our local Internet space.

Thu Dec 08, 2016 10:46 pm by kohedlo

In developing.

Comments: 0

our new game indystry mark

Thu Dec 08, 2016 10:43 pm by kohedlo

After, pretensies, that "wow-bomb" is western phrase, we remove this phrase from name of our stydy. Let west receive his own back.

I think better call our indystry "Imperial Game Systems".

Ifter studying, of "imperia" etymology, i say:

imperial visible in Universe global exsistence scope. As "Imperia of Orion" in our galaxy, or Imperial of Star Wars, that from another galaxy.

- if this idea have good qualities, is nice! i personally, for "equality", and another ideas.

Comments: 0

February 2017

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