Who is online?In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests
Most users ever online was 76 on Sat Apr 09, 2016 1:06 pm
"Imperial Game Engine SDK" 1 february 2017 update(preparings) (NEW DEMO RELEASED)
Thu Jan 12, 2017 6:35 pm by kohedlo
"Imperial Game Engine SDK" 1 february 2017 update.
- fixed deleting terrains and injected iscenes when closing maps.
- [MAJOR] fixed flow lawmaker mixed saving when opened in ed many maps.
- added disabling Y collision in "C++FPSCollisions.ifn".
- added freecamera controller "C++FreeController.ifn".
- fixed flowscripts.
- added new IE DEMO. With commentaries.
- fixed input.
- fixed unloanding triggers.
- fixed MapManager::getSingleton().GetIModelGlobal(;
- fixed deleting cameras, bilboards, and particles.
new demo 184 mb
- fixed smooth hiding gui text by enableShowTextByInterval
- fixed saving of flow-script classes.
- fixed loading iscenes on curent ipoint.
- real optimized speed of working editor and engine.
Canceling forum silence
Mon Jan 23, 2017 3:21 pm by kohedlo
1 january 2017 SOURCES.
Fri Jan 06, 2017 6:21 pm by kohedlo
"Imperial Game Engine SDK" 15 JANUARY 2017 update (RELOADED2)
Fri Jan 06, 2017 9:48 pm by kohedlo
"Imperial Game Engine SDK" 15 JANUARY 2017 update.
- fixed destroy all IMOdel physix
- added optimization statistics for main loop.
- added variable "Actors_Parent_IScene.ifn"
- fixed selecting terrainactor in editor.
- fixed copying resources instances.
- fixed hiding submodels.
- fixed selecting imodels on iscenes.
- added new game system Dialogue_MapNavigation_Table.ifn
(this for dialogs or map quests navigator two click functional)
- added smooth text showing/hiding in "Set_Text(GUIElement).ifn"
WANTED forum moderators for salary
Wed Sep 28, 2016 11:52 am by kohedlo
Today we welcome PEOPLE for moderator vacantions for this forum.
Every period ow workjings we ready recompense by One license of IE 75$ or 400$. Count terms and licanses unlimited. You can be make his own games like Neoaxis 3d Maxwolfs - Incognito game series from three and more episodes.
Meditation about my life .need to licvidate _TW_PA_ (t_worldpsychi_atry__association)
Sun Dec 13, 2015 4:31 pm by kohedlo
Currently i have very bad life. My parents take my life under control and this is mater of death. I thinc 8 years of my work need preserve and open for people sourcecode, if i die. I wish travel and live himself or create family, but people friom my city, country- very bad...
January 2016 commit (available to download)
Fri Dec 11, 2015 3:21 pm by kohedlo
january 2016 commit
- added curve to timeline.
- fixed imaterial creation after importing textures.
- added new anite tracks: - camera_fov, set_camera, camera_look.
- fixed local coords of anite transforms.
- fixed incorrect anite curent positioning.
- fixed: zero transforms of skeletal models.
- updated ogre renderer (dec.2015)
- ported cegui system.
- fixed material transparency.
- added indexation of iscene actors.
- fixed serialization of actor flags.
-fixed error of visualization of anite mover track.
- expanded materials: added metalness, refraction and workflow preferences.
- added Forward3D point light actor(ported).
- ported PSSM shadows.(now is for directional light type).
- added preference shadows filtration quality.
- restored particles after porting to new graphic renderer.
- imodel ed sliders changed to spin.
- released focused shadows for point and spot lights.
#- ported and restored particle-actor. Particle Universe.
#- ported bilboard-actor.
#- ported actor-3d-text.
- fixed IMaterial Ed preview scene.
- fixed copying resource imodel instances.
Imperial GDK (january 2016) Size: 2.2 GB Download
Happy new year to all!.
knowing bugs: -not ported editor 3d gizmo. Available timely …
[ Full reading ]
Judged in mad house secondary.
Fri Jan 06, 2017 2:39 pm by kohedlo
Cathegoricall licvidation of Microsoft, OS windowsin our territory.
Thu Dec 08, 2016 6:29 pm by kohedlo
After warning and scandals, mirosoft continue destroY our indystry.
- unjustful conquest entire world, and all cpu, interrnet, software.
- from 2016 janyary or latter, company- make forked sttelling every file in special ID.
- stealing privete documents, information in secret places.
- hakking, spy technologies in his only worls OS.
- Microsoft, Windows and all from this direction complete licvidated in our territory.
We and I (IE developer) was right busness to the last moment. This HIS fault.
LIKVIDATION of CLASSMATES AND VKONTAKTE anti-slavan - hitler movement
Sat Dec 17, 2016 9:03 pm by kohedlo
Licvidation Op pentacostoal non protestant sect.
Tue Dec 06, 2016 1:29 am by kohedlo
Today we delete scvirel engine, becaose this is pentacostoal sect non protestant world ruling project.
IE NEVER CATIGORICALLY CANT BE SOLD FOR PENTECOSTOAL SECT TYPES.
By semantic- NEOAXIS- can be neo-pentecostoal sect project.
This move ve licvidate:
"Imperial Game Engine SDK" 15 december 2016 update (PREPARIN)
Sat Dec 03, 2016 3:43 pm by kohedlo
"Imperial Game Engine SDK" 15 december 2016 update.
- fixed writins animation script to executable dirextory as util.
- added new flow nodes: Debug::ProcessLenghtStart.ifn and Debug::ProcessLenghtEnd.ifn-
- ready script saving in ScriptEditor.
- fixed iscene physics decooking.
- added mass disabling physics for iworld or for iscenes.
Publisging IE on cd worldwide (voting)
Sat Dec 17, 2016 1:39 pm by kohedlo
There is IE project was stopped. New technology in developing.
There is exsist variant publish IE on DVD in ru, ua, ch, eu.
From 18-50% of IE publisher cut for himself.
LinkedIn sectarian net licvidated on our territory.
Thu Dec 08, 2016 6:08 pm by kohedlo
After great double scandal on this week with Imperial Game Engine creator, LinkedIn (In, greek. EV - meaning "in christ") network ( from parable about catching adepts as fish), according our judgical decision- LICVIDATED.
The Net, accused, according our registred criminal acts:
- programm pirrating.
- scam, fraud, swindle as coners.
- destroying all who in not illuminant-tolpalitarist.
- machinations with pasports, documents withnessing about man borning registration.
- mass false-propagenda.
- making for sound man, stable diagnosis: transsexualism.
- castration physical of grnitalies.
- propagandf of MtF, by costs of great companies interests.
- appilation that for russia and ukraine not belong: (CPU, IBM invention, Not belong Internet, Not belong BITCODE invention. ).
- stelling dozens yeays hard work and not pay any. 0$. But accuse us in debts.
Our and IE stydy next plans:
- create local industry.
- developing his own network.
- developing his own technologied.
- developing his own devices.
- creating his own game industry.
In progress new our local Internet space.
Thu Dec 08, 2016 10:46 pm by kohedlo
our new game indystry mark
Thu Dec 08, 2016 10:43 pm by kohedlo
After, pretensies, that "wow-bomb" is western phrase, we remove this phrase from name of our stydy. Let west receive his own back.
I think better call our indystry "Imperial Game Systems".
Ifter studying, of "imperia" etymology, i say:
imperial visible in Universe global exsistence scope. As "Imperia of Orion" in our galaxy, or Imperial of Star Wars, that from another galaxy.
- if this idea have good qualities, is nice! i personally, for "equality", and another ideas.
OGRE 3D leave Imperial Game Engine.
Thu Dec 08, 2016 6:51 pm by kohedlo
After world mass scandall (initiaten by jecho_vas whitnesess and pantecostaal sect), ogre moderator and OGRE 2.1 developer Mathias Goldberg, mace decision-
FORBIDS naxt using OGRE 2.1 (AND 1.XX) as graphical component an our next Imperial Game Engine indystry.
IE still with out graphics.
- faraway all OGRE technologies from our industry, as answer to OGRE ultimatum.
- develop own indystry and art of gamemaking.
Let be OGRE good way, and thanx for 10 years of expluatation.
IE go forth on better protectio politics
Tue Dec 06, 2016 5:49 pm by kohedlo
Currently we start preform new IE politics.
- all IE installers was deleted except some.
- if you use IE, you need fill blank for regular updates receiving links. Ind we send link.
- license still actual.
possibly we create close IE network community, with personality approval.
Neoaxis 3D Engine try licvidate and steal IE (NEOAXIS as PENTECOSTOALS SECTA)
Sat Dec 03, 2016 12:24 am by kohedlo
Ivan Efimov, creator the NeoAxis 3d engine, have idea that create engine, have no right, person without high education.
His guys make direction to licvidate Imperial Game Engine.
I personally helps Ivan, and his forum, but after his group receive Warning, hi continue licvidate IE, and steal IE after destruction.
IE go out concurence. But I personally stops support Neoaxis 3D Engine.
Imperial Game Engine 2.6 Next version plans
Sun Nov 27, 2016 12:40 pm by kohedlo
"Imperial Game Engine SDK" 1 december 2016 update (released)
Mon Nov 14, 2016 5:57 am by kohedlo
"Imperial Game Engine SDK" 1 december 2016 update
- [2.5] optimised sppeed of Ed.
- [2.5] fixed shaders import.
- [2.6] added TextScript Editor. First from new 12 editors.
- [2.5] added imperial-script Action-Factor node. IE completly ready form interactive-cinema games with
"storm action sequences"
-[2.5] added flow nodes:
- [2.6] added base for "LOGGER" and Documentation Browser, that can contain thousands articles about IE, gamedev, tips, secrets, script and c++ engine API and lead-step guile programm for new ones.
-[2.5] added flow nodes:
-[2.5] fixed ET ITerrain actor
XPN 88 added DialogTable.ifn node;
Sun Mar 22, 2015 7:49 pm by kohedlo
This is plan of new licensing.
New license statements date:6 december 2016
Accepting this license statements, you receive right use Imperial Game Engine:
From 2015.3.4 all new innovations of IE(as game engine) was created from NULL, designed indeppendently and rests under copyright protection. (c) all rights reserved (2015-2016) wow-bomb game studios.
1. Imperial Game Engine - is free for uncommercial ussage.
For commercial projects, possible 3 license types (see http://kohedlostudio.forum2x2.ru/ - licensing table). For contact: email@example.com or skype: kohedlo
2 Third party game engine components is under his licenses.
3 Imperial Game Engine source code- protected by copyrights and belongs
to wow-bomb games studios (c)2007-2016 (igor goloperov). IE components go according his own licensing.
For Noncommercial users no permission take moneys on basis IE. For commercial using avaialable 5 types of licenses.
4. For VIPs available some cases.
5 IE source code go under license using and big personal modifications need have permission.
6. Still duty to protect IE, and budget fond of IE from riscs, dangers, and orher issues for garanty of sequrity Of IE quality and clearnes.
6. IE license cant be sold for members Jehowah_s_whitnesess totall destructive sect or schizocratic personal. But still old releases without updates.
7. License, actual for IE ,and protect externam components, as core possobly hidden order cooperation.
8. Licanse agreement terminated for: persons, who machinate, create dangers for IE, as justful act, throught IE developers decision (If need, stydy matter, and mace investigations).IE deal, need to protect, from mixing of developers time or stopping IE developing, freeloaders suggestive dreamwhen it inracional. But can gived help for users, who is need to help in using IE.
9. IE can be outsorced (right jpb results belong justfully), but need develop license where buying license can make his own deal.
10. IE engine go out of …
[ Full reading ]
Totalitar Sect Warning
Sat Nov 26, 2016 2:01 am by kohedlo
Some Days An_ton Ba_tuk c++ IT programmer, sectant J_W and his mother, Ve_ra Batuk- have danger diagnosis. After Traveling from sumy to Krym rUssia , he recive status and danger comatoze totalitar power. Hi use money, and possibly linked in it network.
Hi as danger, can strike buisnes, license, therefore we risemilitarized order, and begins accurate war.
For JW_ license catigorically impossible. Is stil rulling of inner closed, (possibly secret for core) oder of IE.
Imperial Game Engine ready for screensavers!
Fri Nov 18, 2016 1:20 pm by kohedlo
Imperial Game Engine ready for рroduction comercial screensavers NOW.
Тhis cаse make money with mininal fast development!
"Imperial Game Engine SDK" 15 november 2016 update (released)
Fri Oct 28, 2016 4:55 am by kohedlo
"Imperial Game Engine SDK" 15 november 2016 update.
- [2.5] added "C++FPSCollisions.ifn" flow-node.
- [2.5] added debug geometry for raycasting.
- [2.5] added relative move mouse pointer mode.
- [2.5] added local directions for rays.
- [2.5] fixed ICG highlighting.
- [2.5] added support changing vec4 shader parameters.
- [2.5] added preferences for Bloom, SSAO post-process.
- [2.5] fixed erroes for ET Terrain-actor.
StatisticsWe have 107 registered users
The newest registered user is EstherEl
Our users have posted a total of 728 messages in 442 subjects