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» Natalia Silman and Arlekin machinations against The BIL Foundation and My Family
Sun Nov 05, 2017 11:51 pm by kohedlo

» "Imperial Game Engine 2.6.5 (aka )"(1 november 2017 update).
Sun Nov 05, 2017 8:00 pm by kohedlo

» New Licensing
Sun Nov 05, 2017 8:04 am by kohedlo

» From 1-5 november 2017 IGE SCP X-ray pollution warning
Sun Nov 05, 2017 7:41 am by kohedlo

» Imperial Game Engine Game Making process tips:
Tue Oct 31, 2017 5:49 am by kohedlo

» Imperial Game Engine(2017.11.1) available
Sun Oct 29, 2017 12:16 pm by kohedlo

» 1 October 2017 unsocialization results
Sun Oct 29, 2017 9:43 am by kohedlo

» About future The BIL Tech perspectives
Fri Oct 27, 2017 3:01 pm by kohedlo

» pirates list
Wed Oct 25, 2017 12:01 am by kohedlo

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"Imperial Game Engine 2.6.5 (aka )"(1 november 2017 update).

Sun Nov 05, 2017 8:00 pm by kohedlo

"Imperial Game Engine 2.6.5 (aka )"(1 november 2017 update).

- added Ed tips function;

Download




Comments: 0

Imperial Game Engine(2017.11.1) available

Sun Oct 29, 2017 12:16 pm by kohedlo

Imperial Game Engine(2017.11.1) available

latest changes list is:




======================================

"Imperial Game Engine 2.6.4 (aka )"(1 november 2017 update).

XPN 207

- added speed initialization of Editor. (Ed starts in 4 seconds on winXP)
- added INI files control
- added Engine Debug-SpeedRelease mode
- added VideoRecorder
- added [(FAIL)]Viep Files as resources support. and VideoPlay Script functions.

"Imperial Game Engine 2.6.3 (aka )"(15 october 2017 update).

XPN 206
- fixed game exit
- fixed game fader
- added AniTE timeline navigator.
- fixed Anite Visiblity Control.
- added debug_game mode
- released AniTE Ed KeysTracks-Expanders.
- added super-fast proffesional collisions for 3d models.
- add ISceneEd LightingOff mode.
- added AniTE ED many fixes, track value highlight.
- added new fast MOC collisions. Optimised old.

Comments: 0

About future The BIL Tech perspectives

Fri Oct 27, 2017 3:01 pm by kohedlo

Exists my future perspective: to christianizie The BIL Tech products, by dedicating part of my time for Ortodoxal Church, and receive status an teologian, and klerk.

Products directions include next:
- recreational or spheres of arts: game engine, game projects, 3D,2D graphics tools, music tools, chinematography tools.
- foundation and database tools. (also our Open Space ufology, scientific projects).
- schrollars, book library tools.

This mean preform clearing and up culture of products, adding presence sound christian spiritual attitude.

In view eternal warfare heathen and Satan of this evil world against real good christian and saints or martyrs, our activity was preformed, for waging the battle of christian faith.

This my sound perspective, for profitting and of good ones.

Comments: 0

Imperial Game Engine 2.6.3(2017.10.16) OUT

Mon Oct 16, 2017 9:05 pm by kohedlo

Imperial Game Engine 2.6.3(2017.10.16) OUT


Large

In this update was better shaped timeline system. Cutrrently possible easy make procedural chinematics longs of dozens minutes+.

Downloads



Large

Comments: 0

Welcome to the BLACK IMERIAL LEAUGE Forum

Fri Oct 06, 2017 4:14 pm by kohedlo

Curently we reorganize forum.

Come new domain name: bil.forumotion.com.



Comments: 0

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