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In progress new our local Internet space.

Thu Dec 08, 2016 10:46 pm by kohedlo

In developing.

Comments: 0

our new game indystry mark

Thu Dec 08, 2016 10:43 pm by kohedlo

After, pretensies, that "wow-bomb" is western phrase, we remove this phrase from name of our stydy. Let west receive his own back.

I think better call our indystry "Imperial Game Systems".

Ifter studying, of "imperia" etymology, i say:

imperial visible in Universe global exsistence scope. As "Imperia of Orion" in our galaxy, or Imperial of Star Wars, that from another galaxy.

- if this idea have good qualities, is nice! i personally, for "equality", and another ideas.

Comments: 0

OGRE 3D leave Imperial Game Engine.

Thu Dec 08, 2016 6:51 pm by kohedlo

After world mass scandall (initiaten by jecho_vas whitnesess and pantecostaal sect), ogre moderator and OGRE 2.1 developer Mathias Goldberg, mace decision-

FORBIDS naxt using OGRE 2.1 (AND 1.XX) as graphical component an our next Imperial Game Engine indystry.

IE still with out graphics.

Our decision:

- faraway all OGRE technologies from our industry, as answer to OGRE ultimatum.
- develop own indystry and art of gamemaking.




Let be OGRE good way, and thanx for 10 years of expluatation.



Comments: 1

Cathegoricall licvidation of Microsoft, OS windowsin our territory.

Thu Dec 08, 2016 6:29 pm by kohedlo

After warning and scandals, mirosoft continue destroY our indystry.

Accusion:

- unjustful conquest entire world, and all cpu, interrnet, software.
- from 2016 janyary or latter, company- make forked sttelling every file in special ID.
- stealing privete documents, information in secret places.
- hakking, spy technologies in his only worls OS.

Our decision:

- Microsoft, Windows and all from this direction complete licvidated in our territory.



We and I (IE developer) was right busness to the last moment. This HIS fault.




Comments: 0

LinkedIn sectarian net licvidated on our territory.

Thu Dec 08, 2016 6:08 pm by kohedlo

After great double scandal  on this week with Imperial Game Engine creator, LinkedIn (In, greek. EV - meaning "in christ") network ( from parable about catching adepts as fish), according our judgical decision- LICVIDATED.

The Net, accused, according our registred criminal acts:

- programm pirrating.
- scam, fraud, swindle as coners.
- destroying all who in not illuminant-tolpalitarist.
- machinations with pasports, documents withnessing about man borning registration.
- mass false-propagenda.
- parasitism.
- making for sound man, stable diagnosis: transsexualism.
- transsexual-narkomany.
- castration physical of grnitalies.
- propagandf of MtF, by costs of great companies interests.
- appilation that for russia and ukraine not belong: (CPU, IBM invention, Not belong Internet, Not belong BITCODE invention. ).
- stelling dozens yeays hard work and not pay any. 0$. But accuse us in debts.


Our and IE stydy next plans:

- create local industry.
- developing his own network.
- developing his own technologied.
- developing his own devices.
- creating his own game industry.



Comments: 0

IE go forth on better protectio politics

Tue Dec 06, 2016 5:49 pm by kohedlo

Currently we start preform new IE politics.

- all IE installers was deleted except some.
- if you use IE, you need fill blank for regular updates receiving links. Ind we send link.
- license still actual.

possibly we create close IE network community, with personality approval.

Good luck

Comments: 0

Licvidation Op pentacostoal non protestant sect.

Tue Dec 06, 2016 1:29 am by kohedlo

Today we delete scvirel engine, becaose this is pentacostoal sect non protestant world ruling project.

IE NEVER CATIGORICALLY CANT BE SOLD FOR PENTECOSTOAL SECT TYPES.

By semantic- NEOAXIS- can be neo-pentecostoal sect project.

This move ve licvidate:











Comments: 1

"Imperial Game Engine SDK" 15 december 2016 update (PREPARIN)

Sat Dec 03, 2016 3:43 pm by kohedlo

"Imperial Game Engine SDK" 15 december 2016 update.

NXP 90-96

- fixed writins animation script to executable dirextory as util.
- added new flow nodes: Debug::ProcessLenghtStart.ifn and Debug::ProcessLenghtEnd.ifn-
- ready script saving in ScriptEditor.

- fixed iscene physics decooking.
- added mass disabling physics for iworld or for iscenes.

Comments: 0

Neoaxis 3D Engine try licvidate and steal IE (NEOAXIS as PENTECOSTOALS SECTA)

Sat Dec 03, 2016 12:24 am by kohedlo



Ivan Efimov, creator the NeoAxis 3d engine, have idea that create engine, have no right, person without high education.

His guys make direction to licvidate Imperial Game Engine.

I personally helps Ivan, and his forum, but after his group receive Warning, hi continue licvidate IE, and steal IE after destruction.

IE go out concurence. But I personally stops support Neoaxis 3D Engine.

https://www.youtube.com/watch?v=S6n1RjT-Scg

Comments: 1

Imperial Game Engine 2.6 Next version plans

Sun Nov 27, 2016 12:40 pm by kohedlo



Comments: 0

"Imperial Game Engine SDK" 1 december 2016 update (released)

Mon Nov 14, 2016 5:57 am by kohedlo

"Imperial Game Engine SDK" 1 december 2016 update

XPN 80

- [2.5] optimised sppeed of Ed.
- [2.5] fixed shaders import.

- [2.6] added TextScript Editor. First from new 12 editors.


Large

- [2.5] added imperial-script Action-Factor node. IE completly ready form interactive-cinema games with
"storm action sequences"





-[2.5] added flow nodes:
StringConverter,
Math_Operations,
Show_Debug_Actor_Geometry,
Timer,
Generate::UID, Number,
AniTE_Track,
ShowDefauLtCursor.ifn::grab,ungrab,relative,full.

XPN 81

- [2.6] added base for "LOGGER" and Documentation Browser, that can contain thousands articles about IE, gamedev, tips, secrets, script and c++ engine API and lead-step guile programm for new ones.

-[2.5] added flow nodes:
AniTE::DisableTrack,
SetTextConsoleWindow,

XPN 83

-[2.5] fixed ET ITerrain actor

XPN 88 added DialogTable.ifn node;



Comments: 1

New Licensing

Sun Mar 22, 2015 7:49 pm by kohedlo

This is plan of new licensing.

New license statements date:6 december 2016

Accepting this license statements, you receive right use Imperial Game Engine:

From 2015.3.4 all new innovations of IE(as game engine) was created from NULL, designed indeppendently and rests under copyright protection. (c) all rights reserved (2015-2016) wow-bomb game studios.

1. Imperial Game Engine - is free for uncommercial ussage.
For commercial projects, possible 3 license types (see http://kohedlostudio.forum2x2.ru/   - licensing table). For contact: igorpirie@gmail.com or  skype: kohedlo


2 Third party game engine components is under his licenses.


3 Imperial Game Engine source code- protected by copyrights and belongs
to wow-bomb games studios (c)2007-2016 (igor goloperov). IE components go according his own licensing.
For Noncommercial users no permission take moneys on basis IE. For commercial using avaialable 5 types of licenses.

4. For VIPs available some cases.

5 IE source code go under license using and big personal modifications need have permission.


6. Still duty to protect IE, and budget fond of IE from riscs, dangers, and orher issues for garanty of sequrity Of IE quality and clearnes.


6. IE license cant be sold for members Jehowah_s_whitnesess totall destructive sect or schizocratic personal. But still old releases without updates.

7. License,  actual for IE ,and protect externam components, as core possobly hidden order cooperation.

8. Licanse agreement terminated for: persons, who machinate, create dangers for IE, as justful act, throught IE developers decision (If need, stydy matter, and mace investigations).IE deal, need to protect, from mixing of developers time or stopping IE developing, freeloaders suggestive dreamwhen it inracional. But can gived help for users, who is need to help in using IE.

9. IE can be outsorced (right jpb results belong justfully), but need develop license where buying license can make his own deal.

10. IE engine go out of …

[ Full reading ]

Comments: 5

Meditation about my life .need to licvidate _TW_PA_ (t_worldpsychi_atry__association)

Sun Dec 13, 2015 4:31 pm by kohedlo

Currently i have very bad life. My parents take my life under control and this is mater of death. I thinc 8 years of my work need preserve and open for people sourcecode, if i die. Sad I wish travel and live himself or create family, but people friom my city, country- very bad...

Comments: 34

Totalitar Sect Warning

Sat Nov 26, 2016 2:01 am by kohedlo

Some Days An_ton Ba_tuk c++ IT programmer, sectant J_W and his mother, Ve_ra Batuk- have danger diagnosis. After Traveling from sumy to Krym rUssia , he recive status and danger comatoze totalitar power. Hi use money, and possibly linked in it network.

Hi as danger, can strike buisnes, license, therefore we risemilitarized order, and begins accurate war.

For JW_ license catigorically impossible. Is stil rulling of inner closed, (possibly secret for core) oder of IE.

Comments: 0

Imperial Game Engine ready for screensavers!

Fri Nov 18, 2016 1:20 pm by kohedlo

Imperial Game Engine ready for рroduction comercial screensavers NOW.

Тhis cаse make money with mininal fast development!

Comments: 0

"Imperial Game Engine SDK" 15 november 2016 update (released)

Fri Oct 28, 2016 4:55 am by kohedlo

"Imperial Game Engine SDK" 15 november 2016 update.

XPN 72

- [2.5] added "C++FPSCollisions.ifn" flow-node.
- [2.5] added debug geometry for raycasting.
- [2.5] added relative move mouse pointer mode.
- [2.5] added local directions for rays.


Large



XPN 75

- [2.5] fixed ICG highlighting.

XPN 79

- [2.5] added support changing vec4 shader parameters.
- [2.5] added preferences for Bloom, SSAO post-process.
- [2.5]  fixed erroes for ET Terrain-actor.



1 GB

Comments: 3

"IMPERIAL 5" UPDATE FROM 1-ST NOVEMBER 2016 (MRGRED WITH 2.5)

Wed Oct 19, 2016 6:57 pm by kohedlo

"IMPERIAL 5" UPDATE FROM 1-ST NOVEMBER 2016 (MRGRED WITH 2.5)



MANUAL wrote:
IMPERIAL GAME ENGINE 5- is a game programming engine and tools line,
based on aliens wisdom and technologies (next simple "high-developed",
through "law of hiding truth" in next 1500 years for Eath humanity),
for creating games close AAA quality or another recreation systems
(as golographics arenas, added or virtual realities), that use IBM machines
(clasic PC or quantium Machuines), or consoles, mobiles, or web integrations.


All users of IE have rights in updates receive 5 generation engine update paralel with clasical 2.5.

About future engine wrote:About 2.5 is go to version 3.0, 4.0, 5.0 and then megre.


FROM DEVELOPERS wrote:IE 5- is complete new real high-quality game engine, that become part of my proffesional gamedev carier for entire lifetime.



"IMPERIAL 5" UPDATE FROM 1-ST NOVEMBER 2016

XPN 5

- ADDED FIRST VERSION OF DOCUMENTATION-MANUAL
- ADDED SUPPORT OF C++ LANGUAGE.
- ADDED SUPPORT ALL WINDOWS PLATFORMS, AND LINUX. IS FOR 86 OR 64 ARCHIUTECTURE.
- BUILDED GAME APPLICATION.
- BUILDED ENGINE_CORE DLL.
- ENGINE_CORE: ADDED TIMER CLASS, FPS Count, FPS Locker.

Comments: 1

1 november 2016 update (released)

Thu Oct 13, 2016 12:47 am by kohedlo

1 november 2016 update.

XPN 66

- fix: mousepicking 3d objects in game.
- added BILBOARD_MASK flag for raycasting.
- fixed actor ehitor mouseclick selection
- fixed hiding and showing of bilboards-actors
- fixed dlow functions: set BOOL,STRING, INT, FLOAT,COLOR,VEC 2.3.4.
- fixed copiying Gui variables in LawMaker
- fixed flow material functions.

- added key-expander tools for timelines an AniTE Editor. This give unrealistic power debug ready timeline cutscenes for better impression and AAA quality.

XPN 67
- fixed loading editor state when opened in ed map.
- fixed SSAO postProcess.


Large


Large

- added maximumFast c++ FPS comtroller.



Large


XPN 68

- fixed crash zero zized windows.
- fixed crash resource browser splitter move or resize browser.
- added cursor grabbing function in imperial-script.
- added material flow-function SetMaterialShaderParameter. (also cam change custom post-proces shader parameters in realtime)


[FAILS] added parameters control for all standard postprocess templates (with previews and preferences).


Large

XPN 69
- added new terrain-actors:  PagedLandscape и TerraLandscape

XPN 70
- fixed creation timeline track errors.
- fixed disabling physics in ICG. (For all scene or one actor)
- fixed loading active postprocesess when starting editor.

XPN 71

- fixed mousepicking in ed
- optimised and added speed to iscene loading.
- fixed TipTop flow node.



SDK 1GB

[ Full reading ]

Comments: 2

Now we completly publically on TRELLO

Sat Oct 22, 2016 9:33 pm by kohedlo



Every one can write and ask new features IGE, on TRELLO.

Wellcome

IGE TRELLO

Comments: 0

New year commit surprise

Sat Oct 22, 2016 8:42 pm by kohedlo



I think cool release - good ROAM landscape planetary actor and otthers features for NY holidays.

ROAM planet example

Comments: 0

15 october 2016 update (released)

Sat Oct 01, 2016 2:26 pm by kohedlo

XPN 54

- added import for shaders.
- added flags QUERY_TERRAIN and QUERY_TRIGGER for checking raycast collisions.

Large
- personalined as unikal packint of terrain textures.
XPN 55
- expanded GetSetProgrammingFunction.ifn flow function for visual script programming and for full control.
- added c++ code support for game apps. This give full acces to power of Imperial Game Engine and is 10 times faaster then imperial-script blockschemmes.



- added support beizer curves for timeline tracks.








- added c++ dll functions for imperial-script.
- fixsed camera shake imperial-script function.



.XPN 60
- fixed invisiblity of submodels.
- added calling local remote process in flow scripts.
- make unikal names flow-classes in game.


Large

- fixed networking port error.
- added looping functions in anite timelines.


XPN 61
- fixed visiblity control in "Set_Actor_Visiblity.ifn" imperial-script node.

- fixed yntaxis GET/SET flow functions ( about 2000 )

XPN 62
- added timeline impulse incrementation. aka playing timeline while player function receive impulse. For example key pressed.
- removed directors timelines renderer from AniTE Editor.
- optimized cascade resource import.
- added texture detalization and mipmaps.

Large

- added unwarp sources in material textures preferences asn enabling colour for unlit materials..

XPN63
- added …

[ Full reading ]

Comments: 1

WANTED forum moderators for salary

Wed Sep 28, 2016 11:52 am by kohedlo

Today we welcome PEOPLE for moderator vacantions for this forum.

Every period ow workjings we ready recompense by One license of IE 75$ or 400$. Count terms and licanses unlimited. You can be make his own games like Neoaxis 3d Maxwolfs - Incognito game series from three and more episodes.

(site log)

Video

Wellcome

Comments: 0

1 october 2016 update (released)

Wed Sep 28, 2016 11:43 am by kohedlo

1 october 2016 update.

XPN 37, 38, 40-53
-maked finall desings for candidate release IE 2.5.
- added 18 new post-effects
- added installer.
- reorganised IE directories.




(348 mb)

Comments: 0

Month dev pause

Mon Sep 26, 2016 6:33 pm by kohedlo

Month dev pause throught madhouse politic repression should be recompensed according to licensing.

Comments: 0

Right war against sectarians

Sun Aug 28, 2016 12:59 pm by kohedlo

About week ago Pentecostals sectant, after i spend night with woman in chatting, on morning in jobplace, meet me. He immediatly after knowing about last, judge me as pastor or presbitor, and decide silently kill me as "finiess strike fornikators". Hi physically very hard strike my by his hand cubit in my solar plexus, wiht agression that i cant live as fornicator.



This man laso guilty in making radiactive catastrophe in our city Sumy, like second Chernobul.

I thinc that childisc-charactered sectant cant have responsibile places, in atom-proffestion, where need accurate, and security, but not studying jewish bible, when ocour radiactive tragedy.

(about city radiation pollution )article

Comments: 3

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