Search
 
 

Display results as :
 


Rechercher Advanced Search

Latest topics
Keywords

engine  download  

Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest :: 1 Bot

None

[ View the whole list ]


Most users ever online was 76 on Sat Apr 09, 2016 1:06 pm
RSS feeds


Yahoo! 
MSN 
AOL 
Netvibes 
Bloglines 


Meditation about my life .need to licvidate _TW_PA_ (t_worldpsychi_atry__association)

Sun Dec 13, 2015 4:31 pm by kohedlo

Currently i have very bad life. My parents take my life under control and this is mater of death. I thinc 8 years of my work need preserve and open for people sourcecode, if i die. Sad I wish travel and live himself or create family, but people friom my city, country- very bad...

Comments: 39

"Imperial Game Engine SDK" 1 March 2017 update

Sun Feb 19, 2017 5:56 pm by kohedlo

"Imperial Game Engine SDK" 1 March 2017 update


XPN 137

- maked autho generation of light flares. dx11



- Added mass assigning of IMaterial in IModel Ed.


XPN 138

- [FAILED] added "MultipyProcess.ifn" "CreateInventoryItem.ifn" "CreateInventoryBag.ifn"
"GetInventoryBag.ifn" "FightingHit.ifn" "FightingRound.ifn" "ResourcePlan.ifn"
"TournamentRound.ifn" "RegisterConsoleCommand.ifn" "ExecuteConsoleCommand.ifn"
"ShowConsole.ifn" "SetLodLivel.ifn" "OnRenderingDistance.ifn" "OnLODLivel.ifn"

XPN 139

- maked sorting resources in resource browser.
- maced variations for TPSController.

- added GET SET AniteCurrentTime (for multiplayer synch)





- added moving viewport camera to selected acter.



- added moving viewport camera to selected acter.


XPN 143

XPN 147



XPN 150



Large

- released FrontEnd Launcher.

- released WATER-ACTOR





Comments: 2

Good and not news.

Tue Mar 07, 2017 10:08 pm by kohedlo

There is about good.

Currently i among evropean integration- go integrate to Galactic confederation.



Psychiatrist proffesor make loosed in contaxt.

This argument that is BIG BANG is "Farts" and currently ALL is DEAH. No matter in GOOD. Need kill and live to full.



KON is warning against this people.Peolee like psychiatrists can deastoY himselfs and earth.

There Galaxy Confederation talk ablut good- EXHODUS plan where creatures change galaxy for living and even in case death universe bubble by taking unction from bigbang olt time singulatity and make portal to another Universe. This make reactors highest them null-mattery. By power in 1/1000 of galaxy power.


Large

0.000001 mm on this picture is about 150000 galaxies.

This is wonderful and great of another inteligence.

This is GOOD NEWS.


And bad: Tramp swear destroy half earth by atomic weapon in period 2017-2018.


[img]…[/img(640px,360px):db91]

[ Full reading ]

Comments: 0

New Licensing

Sun Mar 22, 2015 7:49 pm by kohedlo

This is plan of new licensing.

New license statements date: 27 february 2017

Accepting this license statements, you receive right use Imperial Game Engine:

From 2015.3.4 all new innovations of IE(as game engine) was created from NULL, designed indeppendently and rests under copyright protection. (c) all rights reserved (2015-2016) wow-bomb game studios.

1. Imperial Game Engine - is free for uncommercial ussage.
For commercial projects, possible 3 license types (see http://kohedlostudio.forum2x2.ru/ - licensing table). For contact: igorpirie@gmail.com or skype: kohedlo


2 Third party game engine components is under his licenses.


3 Imperial Game Engine source code- protected by copyrights and belongs
to wow-bomb games studios (c)2007-2016 (igor goloperov). IE components go according his own licensing.
For Noncommercial users no permission take moneys on basis IE. For commercial using avaialable 5 types of licenses.

4. For VIPs available some cases.

5 IE source code go under license using and big personal modifications need have permission.


6. Still duty to protect IE, and budget fond of IE from riscs, dangers, and orher issues for garanty of sequrity Of IE quality and clearnes.

6. IE license cant be sold for members Jehowah_s_whitnesess totall destructive sect or schizocratic personal. But still old releases without updates.

7. License,  actual for IE ,and protect externam components, as core possobly hidden order cooperation.

8. Licanse agreement terminated for: persons, who machinate, create dangers for IE, as justful act, throught IE developers decision (If need, stydy matter, and mace investigations).IE deal, need to protect, from mixing of developers time or stopping IE developing, freeloaders suggestive dream when it inracional. IE must be protected from stollers, and outer persons, who categorically create dangers, stops deal, and rewrite license or IE on himself or his own interests. But can gived help for users, who is need to help in …

[ Full reading ]

Comments: 6

Available game hosting worldwide

Fri Feb 24, 2017 8:37 pm by kohedlo

Currently i buy game hosting for private games MMO. Also available 6 game slots for server ONLINE on my PC . This can split payment, and can be useful for your games.

Disc space- to 100-200 gb. Free 1.5 gb RAM. GFORCE 450 GTS dx11, processor I3- 4 cores.

Open space server I  plan optimize to 50-200 mb ram. this give 6+ slots for worldwide 24 hours game hosting.

If you need let Private Message.

Hosting costs: 6$ per monts (+ 24 hours electricity using): possible for per 1$- host your  one game on our PC. pirat

there is provider: itk

Comments: 0

Open Space server

Sun May 15, 2016 6:05 pm by kohedlo




We run our OPEN SPACE game.


Client and updates available from this: http://kohedlostudio.forum2x2.ru/t286-open-space-mmo-downloads-and-updates#429

Status of proiject: server, chat basement tests.

STATUS OF SERVER:  SHUT DOWN TO 1 APRIL.

Comments: 5

Open Space MMOG 15 february 2017 update

Thu Feb 16, 2017 11:51 pm by kohedlo

Open Space MMOG


/////////////////////////////////////////////////////
15 february 2017 update.

XPN 35

- released server rooms.
- released chat.
- preformed VIRTUAL REALITY game mechanics.
- AAA class HQ game, analogue of STAR CITIZEN.



Comments: 0

"Imperial Game Engine SDK" 25 february 2017 update (RELEASED)

Fri Feb 10, 2017 11:01 am by kohedlo

"Imperial Game Engine SDK" 25 february 2017 update.


XPN 130



- [FAILED]preformed implementation of ILink actor.
- optimised cycles. (benchmark from 20 to 114 fps).
XPN 132

- added flow-node GetPlayerID.ifn

XPN 134

- preformed object orienation for imperial-script global variables.
- released Multiplayer Rooms.



XPN 135

- added "InNetworking.ifn::OnReciveChatRoomMessage", "VariableTransfer.ifn"

XPN 136

- added USE cfg preference in RunServer.ifn.

DEMO (428 MB)

DEMO+EDITOR (489 MB)

SDK 1.37 GB

Comments: 2

"Imperial Game Engine SDK" 20 february 2017 update (RELEASED)

Mon Jan 30, 2017 12:16 am by kohedlo

"Imperial Game Engine SDK" 20 february 2017 update.


XPN 121


Large


Large

XPN 124

- fixed saving names of variables in "ProfileSerializer.ifn"
- fixed settings of variables in "Set_INT_Value.ifn" and "Set_FLOAT_Value.ifn"

- fixed loading names of variables in "ProfileSerializer.ifn"

XPN 125


- released LOGGER and DOCUMENTATION_BROWSER.


Large


XPN 126

- inverted chanals of 3d sound actor.
- fixed invisiblity animations list for  AniTE imodel_skeletal_animation.

XPN 127

- released string-flag actor finding.
- released game system: ActiveZone.



XPN 128

- fixed mixing of flow-events.

XPN 129


- fixed shadows.
- fixed trigger actors.




DEMO (384 MB)

EDITOR (444 MB)

SDK ( 1.33 GB)

Comments: 3

Adding Support for Old GORE and pure openGL

Tue Jan 31, 2017 1:09 am by kohedlo

We begin add OLD dx9, opengl2 ogre and pure openGL2

Comments: 0

How to run IE on Win 10,?

Mon Jan 30, 2017 6:21 pm by kohedlo

How to run IE on Win 10, if IE not run at start of executable?




1)There are need AVOID - install IE in to PROGRAMM FILES win directory. Install on C:/ D:/ E:/Imperial Game Engine SDK(x.x.x). for example.

2)way must be in LATIN symbols.

Comments: 1

WANTED forum moderators for salary

Wed Sep 28, 2016 11:52 am by kohedlo

Today we welcome PEOPLE for moderator vacantions for this forum.

Every period ow workjings we ready recompense by One license of IE 75$ or 400$. Count terms and licanses unlimited. You can be make his own games like Neoaxis 3d Maxwolfs - Incognito game series from three and more episodes.

(site log)

Video

Wellcome

Comments: 2

"Imperial Game Engine SDK" 15 february 2017 update (released)

Tue Jan 24, 2017 11:23 pm by kohedlo

"Imperial Game Engine SDK" 15 february 2017 update.

- added imperial-script nodes MakeScreenshot.ifn, ShotSpawner.ifn



149 mb


XPN 118

- added debug geomentry in "C++FPSCollisions.ifn"
- fixed collisions in "C++FPSCollisions.ifn"




XPN 119

- added custom heightmaps in terrain actor.



Large



- added "C++TPSController.ifn"







XPN 120

- added "C++FightingController.ifn"



- fixed removing of sounds.

DEMO (250 mb)

DEMO +EDITOR (310 mb)

DEMO+ EDITOR+ SDK (1.20 gb)

Comments: 4

January 2016 commit (available to download)

Fri Dec 11, 2015 3:21 pm by kohedlo

january 2016 commit

- added curve to timeline.
- fixed imaterial creation after importing textures.
- added new anite tracks: - camera_fov, set_camera, camera_look.



- fixed local coords of anite transforms.
- fixed incorrect anite curent positioning.
- fixed: zero transforms of skeletal models.


Large


Large


Large

- updated ogre renderer (dec.2015)
- ported cegui system.
- fixed material transparency.
- added indexation of iscene actors.
- fixed serialization of actor flags.
-fixed error of visualization of anite mover track.



Large



Large

- expanded materials: added metalness, refraction and workflow preferences.


(shotgun non-com)
Large


- added Forward3D point light actor(ported).


Large

- ported PSSM shadows.(now is for directional light type).


Large




Large


Large


- added preference shadows filtration quality.
- restored particles after porting to new graphic renderer.
- imodel ed sliders changed to spin.
- released focused shadows for point and spot lights.


Large


Large

#- ported and restored particle-actor. Particle Universe.
#- ported bilboard-actor.
#- ported actor-3d-text.
- fixed IMaterial Ed preview scene.
- fixed copying resource imodel instances.

Imperial GDK (january 2016) Size: 2.2 GB Download

Happy new year to all!. santa

Embarassed knowing bugs: -not ported editor 3d gizmo. Available timely …

[ Full reading ]

Comments: 5

Kosmo-quest Demo alpha

Tue Jan 24, 2017 11:47 pm by kohedlo

There are is from alpha build.


Large


Large


Large



356 MB

Comments: 0

"Imperial Game Engine SDK" 1 february 2017 update(RELEASED)

Thu Jan 12, 2017 6:35 pm by kohedlo

"Imperial Game Engine SDK" 1 february 2017 update.



XPN 108

- fixed deleting terrains and injected iscenes when closing maps.
- [MAJOR] fixed flow lawmaker mixed saving when opened in ed many maps.

Large

- added disabling Y collision in "C++FPSCollisions.ifn".
- added freecamera controller "C++FreeController.ifn".
- fixed flowscripts.
- added new IE DEMO. With commentaries.


Large

XPN 110

- fixed input.
- fixed unloanding triggers.
- fixed MapManager::getSingleton().GetIModelGlobal(;

- fixed deleting cameras, bilboards, and particles.

XPN 111
new demo 184 mb

XPN 113

- fixed smooth hiding gui text by enableShowTextByInterval





XPN 114

- fixed saving of flow-script classes.



Large


- fixed loading iscenes on curent ipoint.




XPN 115

- real optimized speed of working editor and engine.


Large

SDK 1.08 GB

Update 6.34 MB

[ Full reading ]

Comments: 4

Canceling forum silence

Mon Jan 23, 2017 3:21 pm by kohedlo

I am glad to see your projects and games on IE. Let talk abouthat.

Comments: 0

1 january 2017 SOURCES.

Fri Jan 06, 2017 6:21 pm by kohedlo

torrent 16 gb

Comments: 1

"Imperial Game Engine SDK" 15 JANUARY 2017 update (RELOADED2)

Fri Jan 06, 2017 9:48 pm by kohedlo

"Imperial Game Engine SDK" 15 JANUARY 2017 update.


XPN 104

- fixed destroy all IMOdel physix


Large

- added optimization statistics for main loop.


Large

- added variable "Actors_Parent_IScene.ifn"

- fixed selecting terrainactor in editor.
- fixed copying resources instances.
- fixed hiding submodels.
- fixed selecting imodels on iscenes.




- added new game system Dialogue_MapNavigation_Table.ifn
(this for dialogs or map quests navigator two click functional)


Large

- added smooth text showing/hiding in "Set_Text(GUIElement).ifn"



1,08GB

Comments: 5

Judged in mad house secondary.

Fri Jan 06, 2017 2:39 pm by kohedlo

There are half month pause from 20.12.2016

Comments: 0

Cathegoricall licvidation of Microsoft, OS windowsin our territory.

Thu Dec 08, 2016 6:29 pm by kohedlo

After warning and scandals, mirosoft continue destroY our indystry.

Accusion:

- unjustful conquest entire world, and all cpu, interrnet, software.
- from 2016 janyary or latter, company- make forked sttelling every file in special ID.
- stealing privete documents, information in secret places.
- hakking, spy technologies in his only worls OS.

Our decision:

- Microsoft, Windows and all from this direction complete licvidated in our territory.



We and I (IE developer) was right busness to the last moment. This HIS fault.



Large



Comments: 7

LIKVIDATION of CLASSMATES AND VKONTAKTE anti-slavan - hitler movement

Sat Dec 17, 2016 9:03 pm by kohedlo

Anti Ru Ukr Hitler movement- social networlk Vkontakte and classmates- LICVIDATED.







High

Comments: 0

Licvidation Op pentacostoal non protestant sect.

Tue Dec 06, 2016 1:29 am by kohedlo

Today we delete scvirel engine, becaose this is pentacostoal sect non protestant world ruling project.

IE NEVER CATIGORICALLY CANT BE SOLD FOR PENTECOSTOAL SECT TYPES.

By semantic- NEOAXIS- can be neo-pentecostoal sect project.

This move ve licvidate:











Comments: 3

"Imperial Game Engine SDK" 15 december 2016 update (PREPARIN)

Sat Dec 03, 2016 3:43 pm by kohedlo

"Imperial Game Engine SDK" 15 december 2016 update.

NXP 90-96

- fixed writins animation script to executable dirextory as util.
- added new flow nodes: Debug::ProcessLenghtStart.ifn and Debug::ProcessLenghtEnd.ifn-
- ready script saving in ScriptEditor.

- fixed iscene physics decooking.
- added mass disabling physics for iworld or for iscenes.

Comments: 1

Publisging IE on cd worldwide (voting)

Sat Dec 17, 2016 1:39 pm by kohedlo

There is IE project was stopped. New technology in developing.

There is exsist variant publish IE on DVD in ru, ua, ch, eu.

From 18-50% of IE publisher cut for himself.

Let vote.

Comments: 0

March 2017
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728293031  

Calendar Calendar

Партнеры
Создать форум
Statistics
We have 114 registered users
The newest registered user is AudraKvc

Our users have posted a total of 780 messages in 470 subjects