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» 1 вересня 2016 оновлення.
Mon Aug 29, 2016 5:34 pm by Kohedlo

» Обновление за 1 сентября 2016
Mon Aug 29, 2016 5:33 pm by Kohedlo

» 2016年9月1日更新。
Mon Aug 29, 2016 5:31 pm by Kohedlo

» Meditation about my life .need to licvidate _TW_PA_ (t_worldpsychi_atry__association)
Mon Aug 29, 2016 1:49 pm by Kohedlo

» Right war against sectarians
Sun Aug 28, 2016 3:47 pm by Kohedlo

» For our new office.
Sat Aug 27, 2016 1:28 am by Kohedlo

Fri Aug 26, 2016 4:11 am by Kohedlo

» 1st september 2016 update (released)
Fri Aug 26, 2016 4:06 am by Kohedlo

» About my situation.
Wed Aug 24, 2016 12:40 pm by Kohedlo


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Meditation about my life .need to licvidate _TW_PA_ (t_worldpsychi_atry__association)

Sun Dec 13, 2015 4:31 pm by Kohedlo

Currently i have very bad life. My parents take my life under control and this is mater of death. I thinc 8 years of my work need preserve and open for people sourcecode, if i die. Sad I wish travel and live himself or create family, but people friom my city, country- very bad...

Comments: 32

Right war against sectarians

Sun Aug 28, 2016 12:59 pm by Kohedlo

About week ago Pentecostals sectant, after i spend night with woman in chatting, on morning in jobplace, meet me. He immediatly after knowing about last, judge me as pastor or presbitor, and decide silently kill me as "finiess strike fornikators". Hi physically very hard strike my by his hand cubit in my solar plexus, wiht agression that i cant live as fornicator.

This man laso guilty in making radiactive catastrophe in our city Sumy, like second Chernobul.

I thinc that childisc-charactered sectant cant have responsibile places, in atom-proffestion, where need accurate, and security, but not studying jewish bible, when ocour radiactive tragedy.

(about city radiation pollution )article

Comments: 3

For our new office.

Fri Apr 15, 2016 10:05 pm by Kohedlo

Today i think begin judgical toilings with sect of "jehovahsa witnessa" that take 17 years of my life, my cuarter, my wife, my life. I want that this cect compense all by giving me new building for our office with motion capture hall.

Un ukraine we call our firm- "Game Systems". Our cofriends is GAMELOFT and DEEP SILVER. Our goal make AAA class games for dvd box edition in markets. Our first project is- OPEN SPACE, that have single player, as multiplayer or server. Written on our Imperial Game Engine.

For many costs we not see E3 . But see GDC, Igromir and orter expo.

Good day for all. Very Happy

Comments: 3

1st september 2016 update (released)

Sun Aug 14, 2016 12:53 am by Kohedlo

1 september 2016 update.

XPN 36

- released shadows.

- added GLOW, HDR, Evyes adaptation.

- developed basic post-procesess.


- added main material changing in terrain-actor


357 mb

Comments: 2

About my situation.

Sun Aug 21, 2016 2:17 pm by Kohedlo

Today situation is critical. My mother with fashistic lozungssay that pergenent from my, and my father in private talking- say that is cool. Next this move me to beilers drugs invitation. Hi call doctors caret, and say that is see my death. Sad

my decision seek quarter for living with out mothera and create my family with girl i seek.

lt be cursed humanity for his agression, in everlativg global space, galactic scope... Sad  this is very accurate characteristics, of those who corrupts under pressing and for money. This need see in objective view.

Comments: 1

En ie forum moved to аnothes domain

Thu Aug 11, 2016 1:05 pm by Kohedlo

Now en ie forum moved to en аt:
аccording requests en users.

Comments: 0

Mission of SCP in our territory

Mon Aug 01, 2016 6:15 pm by Kohedlo

There seen some profitable actions from- kripota.

Comments: 3

15st August 2016 update (released)

Tue Jul 26, 2016 8:12 pm by Kohedlo

15 august 2016 update.

XPN 32

- ortho editor seting in to 350+ kilometers scenes.

- Released AniTE slowmotion and aniomation timeline control.
//- fixed attaching to bones.
- after creation Button script event- loaded gui is hided.

- released actor-landscape (geometry - preformings)
- fixed trigger-actor for skeletal-models.


1.38 gb

Comments: 1

Protection c++, steam, аnd game world from liqvidаtion

Fri Jul 29, 2016 11:31 am by Kohedlo

Currеntly i receive warning signal from tim swinee, the epic games founder.
Matter is "steam lipvidation,,
Clear seen, this potential dаnger of dеаth(defeat) of аll c++ lаnguаge, аll c++ games аnd even unreal 4.

For conspirators, wаs begins protocoled investigation.

This is exаmples.

symаntically this people glorify аdolf gitler аnd want drink blood of simple people.

Comments: 9

1 august 2016 update (released)

Fri Jul 15, 2016 1:05 am by Kohedlo

1 august 2016 update.

XPN 29

- fixed animation in Unlit materials.
- fixed Unlit.

- added game arena in editor size statistics for every viewports (if for accurate edition in solar system real sizes gabarites. even in galaxies sizes)

- added debug script nodes:
- added scene ed virwports script instances.

- added nodes: CreateOverlay.ifn AddOverlayChild.ifn
- fixed ined node: Show_Cursor.ifn
- added mathematical nodes: CalcMidlePoint.ifn, CalcPerpendecularPoint.ifn
- added variables of rotation or distance for Rotate_Orbit_Actor.ifn
- fixed centration edscene on selected actor.

XPN 30

- fixed cloning of resources instances.
- fixed liquidation inpackage content after saving LOD livels.
- fixed update resources in browser.
- added additional statistics to display.

XPN 31

- added new script nodes:
- fixed Bilboard visiblity control throught script.
- added clear funcs for listbox and combobox throught script.


Comments: 1

15st jule 2016 update (RELEASED)

Thu Jul 07, 2016 6:50 pm by Kohedlo

15st jule 2016 update

XPN 28

- released facial animation

- released project browser.


- added GUI combobox support throught imperial-script.

- fixed angle settings of spot light


- released attaching actors to bones throught ILink.

- added 75 overlay script preferences
- added script nodes:"Texture.ifn" and "MaterialNode.ifn"
-(NOT COMPLETE IMPLEMENTED)added more then half thousand preferences for imperial-script material acces.
- fixed increment preference for Rotate_Orbit_Actor.ifn

Mini (335 MB)

Path (2.99 mb)

Comments: 1

Autodesk release game engine based on Imperil Engine 2 technologies

Mon Aug 03, 2015 6:58 pm by Kohedlo

Some Years ago we sale Imperial Game Engine 1 and second generation for money from end paying. Imperial Game engine2 in last that time go to Ukrainian gamedevelopers that rewriting code intersects with group that creates Bitsquid game engine. In more last time Authodesk buy Bitsquid and use this core as base for new StingRay Game Engine. (Note that In time second IE kohedlostudio was using authodesk software.)

Also first game developers take our game project - a Big-Lastic Man, and after some changer prepare Z-Run game prototype for PlayStation.

with Lastic-Man gameplay.

Comments: 7

Returinng Imperial glory stolled by Unity 3d community

Thu Jul 14, 2016 9:42 pm by Kohedlo

There is not hidden dark reputation of Unitry 3d community, that take worlds ruling gamedev position, and dictate gamedevelop standart.

Currently inspection show Imperial Engine signature in Unity 3d communities taking our glory.

there is copy of this guys protocol:protocol

i personally begin companu for returning our glory from Unirt 3d community. This guys declare: "we have no rulles. We is the Rule for all gamedevelopers"!

Comments: 1

New Licanging and the my minimum.

Wed Jul 06, 2016 9:16 pm by Kohedlo

I change IE licensing. Now is 4 licanse types.

According mu budget, was sold many releases of IE, but i receive 0$ until now.

Please, all who is buy,let pay license on my bank kard (comming soon) by fact and let my know. I work for your games.

Currently my money minimum 300$ per month. But i as told, receive 0$. Sad
I have his own primary job, but from this have 50$ per month. Need more qualified job for 250$.

But still years, for IE programming. Ind i wait who is commercial use IE (3 License types).

who is pay, please pay on banc card, not on web money.

there are: new licansing

Comments: 2

Open Space lectures

Wed Jun 29, 2016 5:29 am by Kohedlo

Ok/ Today we continue our open space lectures at his own topic cathegory.


Comments: 0

1 jule 2016 update (released)

Mon Jun 20, 2016 8:48 pm by Kohedlo

XPN 27
- released schemmes of lodding.

- super optimization of 3d viewports. +300% fps
- added local configs for nonenglish windows.
- optimized Ed drawwindows.
- fixed animation convertion throught assimp. (this is green light for import more then 50 3d model formats)


- fixed "Check_BOOL" imperial-script function.
- added imaterials demo.



- added in game camera reset throught imperial script. (when iscene unloads, need that screen camera have no contain unloaded scene cameras in viewport).

407 MB

Comments: 1

15st June 2016 update (released)

Tue May 31, 2016 11:32 pm by Kohedlo

XPN 24

- ported terrain-actor.


(but need some actor development) Embarassed

- ported actor-space-backdrop.
- fixed: no stop prelisten sounds in resource browser.

- added new imperial-script nodes: Get_GUI_Element_ProgressBar.ifn, Set_GUI_Element_ProgressBar.ifn (For healthbars and others).


- fixed AniTE function SetCameraTerget

- added new imperial-script nodes: Get_GUI_Element_CheckBox.ifn, Set_GUI_Element_CheckBox.ifn, Calculate3DDistance

XPN 25

- added 150 new imperial-script preferences for IWorld.
- fixed output function AniTE timelines.


- fixed imatrials.
- fixed ilight actor debug highlighting and gizmos putted on forward plane.

- added new procedural spawner-actor.

- added support of vertex model animations.
- added new imperial-script instance node "Pose(IModel_Vertex).ifn"

- added generation of autoLODs for models.



Comments: 2

Releasing Indie games for external studiosound actors.

Wed Jun 22, 2016 10:58 pm by Kohedlo

For years, to our studio write many sound actors, that ready cooperate with wow.

currently we make two AAA class games.

For the actors we can create, some small indie games, closed to aaa but minor in game world, with wow-bomb in his own gameplay and move our released games in to small game lofts. (Like steam, deusra and orhers).

You can remotely add your gamedesign propositions an our games also. Is velcome!. Or even vote as negatively.

Comments: 1

Extreeme Gamedevelopment Summer 2016

Sun May 29, 2016 4:15 pm by Kohedlo

Today we run our "Extreeme gamedevelopment summer 2016" competition for game sustems development.

There are list of nominations dev showcases:

- BEST machinima and cutscenes;
- BEST game system;
- BEST game map;

The competition actual all summer and at end we publish winners.
All demos must be maken on IE.

Possible make results in another engines, that can import in IE.

There is movies:

Comments: 1

New offline sdk distribution

Mon Jun 20, 2016 11:16 am by Kohedlo

We add new IE release distribution- "offline SDK", that contain all sources, for developing ааа game w/o internet, only by one downloаding.

Comments: 0

Updating releases terms

Fri Jun 17, 2016 8:04 pm by Kohedlo

There are next updating releases terms:

10th or 25th day of every month, we generate wow-effected updates and 15-th or 1-st we release update. If possible, we release earler (13-15th or 25-31 days) for suitable for holidays or weekends or others days for asking our community.

p:s/ currently we wait for updates throught helping my father and throught incindent cut-offing and stealing internet cable from my home-office.

For us still protect our community from dangers of stealing or stealing rights of control for IE.

And entire time i works hard, closing XPN (extrime programming nights\ from 8-to 16 hours) blanks.

Only i have another time for developing games or technical support or developing new technologies of IE

Comments: 0

[PORTED]Porting Terrain-Actor

Fri May 27, 2016 3:16 pm by Kohedlo

For moving IE to Betta version need complete porting of terrain system.

Old terrain (ogre 1.8.1) looks as:


currently status is incomplete port. Terrain is not visible.


Comments: 1

Adding Bullet physics

Sun May 29, 2016 9:46 pm by Kohedlo

We active continue integrate new physics engine- Bullet.

This for complete asses to sources and maximmum possiblities for our games.

Comments: 0

1st June 2016 STABLE update (released)

Sat May 14, 2016 7:46 pm by Kohedlo

XPN 19
- added config file for client server adress.
Multiplayer Chat (77 mb)
-fixed text characters input in GUI editbox fields.
- added new imperial-script node- "RandomProcess.ifn". That randomly choose one of 10 (from 2 to 10) process outs.
XPN 20
- fixed iscene unloading
-ported actor-ipath.

- fixed creating of include flow clases.
XPN 21
- added framework for IE demo application.
- fixed backspace key in GUI input.
XPN 22
- fixed opening ineditor anite timelines.

-added animation in to Unlit materials.
- released minimal impoet maps from Squirrel Engine.


- fixed "Play_3D_Sound.ifn" imperial-script function.
- added 17 new preferences of imaterial (makro, blend cathegory all to 150 variants).

XPN 23
- preformed optimizations:
  1)added lods to Ed drawings.

  2) (IN PROCESS)fixed memory losing.
- fixed timeline key missings when plays timelines.
- fixed fadein out
- fixed import resources.

MINI 270mb




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Comments: 1

What need for canceling silence on this site?

Fri May 27, 2016 6:08 pm by Kohedlo


Comments: 0

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