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» Kiping IGE Licenses clean.
Today at 12:27 am by kohedlo

» New money coining
Mon Sep 18, 2017 1:15 pm by kohedlo

» Imperial Game Engine SDK" 1 september 2017 update (RELEASED 2.6 STABLE)
Sat Sep 16, 2017 5:06 pm by kohedlo

» Decommercelization pirates
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Kiping IGE Licenses clean.

Fri Sep 22, 2017 12:27 am by kohedlo

Is comonly known, that if not ceep his moral values, job, buisness and deal of IGE stops, and fail to sin and sleep and old aging and death, loss health.



Therefore IGE wellcome, right leligious moral standarts, that not lead to mortal sins, and go as forward, for helping in your game projects.Currently commitee of IGE opens acces to using IGE licensed for true right people, kipping right moral, if last intresting of gamedev.



"Be not deceived: evil communications corrupt good manners" (1 Corr. 15:33, KJV).




Comments: 0

New money coining

Mon Sep 18, 2017 1:15 pm by kohedlo

Possible need create our monetization.

1. Equivalent of dinarius.
2. Xpn.
3. And oters variants. Ibs or others.

Comments: 0

Imperial Game Engine SDK" 1 september 2017 update (RELEASED 2.6 STABLE)

Sat Aug 12, 2017 9:03 pm by kohedlo

"Imperial Game Engine SDK" 1 september 2017 update.

XPN 197

-added 12 new types ICG primitives.
- BOX
- CAPSULE
- CONE
- CYLINDER
- ICOSPHERE
- PLANE
- ROUNDEDBOX
- SPHERE
- SPRING
- TORUS
- TORUSKNOT
- TUBE



- fixed material previews.
- added about 60 new imperial-script functions for new 12 ICG.

- Added finding preferences for IModels from scene to Browser.


- added visiblity saving in to dockings Ed windows.

- fixed ICG copying.
- fixed ICG serialization on map.



XPN 198

-added Commentary.ifn

Large

-added arch extension for directorysaving to profileSerializer.ifn

- fixed exit game.

- added dynamic ScreenSpaceReflections



- added Parralax Maps for IMaterials.
- added new actor-3D -text.


Large

- added SetFadePrecent function.
- added nodes static mode for iscenes.

- added ICG extruder.


Large
- released pre-alpha of Texture Studio.


XPN 199
-
- added new ICG shape forms(for ICG extrudor also):
- RING,
- RECTANFLE,
- TRIANGLE,
- ECLIPSE,
- SPLINE.

- added GetData.ifn::"MATH_GET_VARIABLESS_COUNT(int vars to calc., int out)"
- added ROAD-BUILDER. (unfixed)
- added PROCEDURAL-PLANET-BUILDER (unfinished)
- added IScene Custom Preferences creator.



- fixed multi-output in nodes of imperial-script.

XPN 200

- added local ofset to CppFPSController.ifn



- added C++TPSCollisions.ifn
- added  "Calculate3DDistance.ifn" perpendecular funcs.


- added new types pf iscene custom preferences:

- BOOL
- FLOAT
- INT
- SPIN

- added texture generators:

- WOOD,
- TEXTILE,
- CELL,
- CLOUD,
- GRADIENT,
- IMAGE,
- LABYRINTH,
- MARBLE,
- NOISE,
- SOLID.


Large


- added alpha channal to commentary.ifn


Large

- added …

[ Full reading ]

Comments: 5

"Imperial Game Engine 2.6.2"(1 october 2017 update)

Tue Sep 12, 2017 10:38 pm by kohedlo

"Imperial Game Engine 2.6.2"(1 october 2017 update).

XPN 202

- added OrbitalActorViewer.ifn

Comments: 0

Imperial Game Engine 2.6.1" 15 september 2017 update (RELEASED)

Sat Sep 02, 2017 5:33 pm by kohedlo

"Imperial Game Engine 2.6.1" 15 september 2017 update.

XPN 201

- released MotionCapture System.
- added 3DActor MoCap Marker.

- added SpawnPoint Actor, for quick respawn actors.


Large



- fixed C++TPSCollisions.ifn



- fixed iscript setWorrld actor transforms.
- fixed Delay.ifn
- added "GenerateRandomPoint.ifn"


- added While.ifn For.ifn
- added new IDG Highlighting
- added variable "TextScript.ifn"
- added "GetSetProgrammingFunction.ifn"::LoadTextScriptToString(text script, string)


- released only CPU engine mode.

commentary: only cpu sufficient for GAME HOSTING. Like Microsoft Azure. Virtual Machine with GPU costs 700$ per month.
Virtual Machine only with CPU 40$. In one click IGE enabling mode without GPU, only for pure console server calcualtions.
every device can run editor. game. server. possible make games, wuthout GPU.

- released mode CPU without sound card.

commentary: this if on Hosting Virtual Machine no sound card.

XPN 202

- fixed ed run on dx11 mode.

REPOSITORY

Comments: 0

Open Space server

Sun May 15, 2016 6:05 pm by kohedlo



OPEN SPACE game


Client and updates available from this: http://kohedlostudio.forum2x2.ru/t286-open-space-mmo-downloads-and-updates#429

Status of project:

STATUS OF SERVER: BUILDING NEXT VERSION.

Comments: 9

Wellcome to publications new cathegory

Mon Aug 14, 2017 3:18 am by kohedlo

Wellcome to publications new cathegory

at adress http://kohedlostudio.forum2x2.ru/publi you find news about Imperial Engine. I think in this category of forum need public only short DEV LOG stream.

Comments: 0

Summer of gamedev 2017

Sun Aug 06, 2017 6:01 pm by kohedlo

Summer of gamedev 2017

There are a concurs for best:

- game-pre-production plan.
- best map;
- best cutscene;
- best game;

requirements:

product possible port in to IE.



In programm: Doom troopers (hd remake)



Comments: 0

"Imperial Game Engine SDK" 15 august 2017 update.

Sun Jul 30, 2017 4:19 pm by kohedlo

"Imperial Game Engine SDK" 15 august 2017 update.

XPN 194


Large


- added MIN MAX for "Set_VECTOR3_Value.ifn"
- fixed missing saving lawmaker skripts in new packs.




Large


Large



- finally fixed OnKey.ifn
- added flags for Trigger.
- added timed input;
- fixed Remote_Action.ifn.
- fixed SetPosition.ifn, SetRotation.ifn.

- added Bullet physics for ICG.
- fixed movements on FPSController.ifn



- added multi-instancing for "ActiveZoneRay.ifn"



- fixed OnActiveZone.ifn
- added Bullet physics for IModel Box, Sphere.


XPN 196

- fixed iscene injecting.
- fixed inject gizmo transforms.
- added ShowFPS.ifn
- added "Set_INT_Value.ifn" inc, dec.
- fixed float int comparement for "If(CompareTwo).ifn"
- added "DeMultipyProcess.ifn"

- added:
MissionStatus.ifn
AddGameState.ifn
SetNextGameState.ifn
DeegreRotate_Actor.ifn


- added PAUSE AND STOP for IEngine class and iscript.
- added IProject Info Explorer.

XPN 197

- added:
"RadiusCollision.ifn"
DestroyActor.ifn
"Video(FromBrowser).ifn"

- fixed keys input in ingame ed mode.
- added import OGV video-files.

Download .ISO

[ Full reading ]

Comments: 1

IGE Ten years anniversary

Sun Jul 30, 2017 4:18 pm by kohedlo

[img]…

[ Full reading ]

Comments: 0

"Imperial Game Engine SDK" 1 august 2017 update (released)

Sat Jul 15, 2017 2:58 pm by kohedlo

"Imperial Game Engine SDK" 1 august 2017 update.

XPN 191
- added script node TransferInventoryItem.ifn
- added polygonal collisions.
- released new actor ILink.

- optimized flow GET.

XPN 192
- released TextScript Editor.

Large

- fixed IProcedural generator.


Large



- fixed OnKey.ifn

- fixed "StringConverter.ifn
- fixed IModel changing.

XPN 193
- released actor ICG_RING.

Large

- fixed Ortho Camera mode.

- fixed ICG PLANE.
- fixed deleting ICG.
- released MissionQuest.ifn


- released TerrainCollisions.



- added Set_ImageTexture.ifn

- added water collisions.
- added script preference "ACTOR_IWATER_SET_CAMERA"

Download .ISO

Comments: 2

please gyus help!

Sat Jul 08, 2017 12:48 pm by kohedlo

hey guys.

if you not help me what profit for my. i works for you and not receive on money for 10 years.

you paid my 0.00$ for 10 years of hard work.

please- fix conflict.

or i regret in you, my dears.






Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad Sad

Comments: 4

Meditation about my life .need to licvidate _TW_PA_ (t_worldpsychi_atry__association)

Sun Dec 13, 2015 4:31 pm by kohedlo

Currently i have very bad life. My parents take my life under control and this is mater of death. I thinc 8 years of my work need preserve and open for people sourcecode, if i die. Sad I wish travel and live himself or create family, but people friom my city, country- very bad...

Comments: 48

15 jule 2017 update preparings(released)

Mon Jul 03, 2017 9:52 am by kohedlo

"Imperial Game Engine SDK" 15 Jule 2017 update.
НЭП 190

- added Ed docknig maximizers.
- fixed OnKey.ifn

- added AddInventoryItem.ifn



- added colour highlighting models.


Large

-added TournamentRound.ifn.



- added MIN MAX limiters for Float or Int

Download

Comments: 1

New Licensing

Sun Mar 22, 2015 7:49 pm by kohedlo

This is plan of new licensing.

New license statements date: 27 february 2017

Accepting this license statements, you receive right use Imperial Game Engine:

From 2015.3.4 all new innovations of IE(as game engine) was created from NULL, designed indeppendently and rests under copyright protection. (c) all rights reserved (2015-2016) wow-bomb game studios.

1. Imperial Game Engine - is free for uncommercial ussage.
For commercial projects, possible 3 license types (see http://kohedlostudio.forum2x2.ru/ - licensing table). For contact: igorpirie@gmail.com or skype: kohedlo


2 Third party game engine components is under his licenses.


3 Imperial Game Engine source code- protected by copyrights and belongs
to wow-bomb games studios (c)2007-2016 (igor goloperov). IE components go according his own licensing.
For Noncommercial users no permission take moneys on basis IE. For commercial using avaialable 5 types of licenses.

4. For VIPs available some cases.

5 IE source code go under license using and big personal modifications need have permission.


6. Still duty to protect IE, and budget fond of IE from riscs, dangers, and orher issues for garanty of sequrity Of IE quality and clearnes.


6. IE license cant be sold for members Jehowah_s_whitnesess, neo-harizmatics- totall destructive sect or schizocratic personal who fight against us. But still old releases without updates. Permission give only our commission.

7. License, actual for IE ,and protect externam components, as core possobly hidden order cooperation.

8. Licanse agreement terminated for: persons, who machinate, create dangers for IE, as justful act, throught IE developers decision (If need, stydy matter, and mace investigations).IE deal, need to protect, from mixing of developers time or stopping IE developing, freeloaders suggestive dream when it inracional. IE must be protected from stollers, and outer persons, who categorically create dangers, stops deal, and rewrite license or IE on himself or …

[ Full reading ]

Comments: 8

"Imperial Game Engine SDK" 15 June 2017 update (DVD distribution preparation)

Sun Jun 04, 2017 10:11 am by kohedlo

XPN 189
- added splitting game windows in to two screens. for two player game.











////////////////////////////////////CR preparations.//////////////////////

- removed ED nonactive functions and menus.


- added Ed multilanguage Localisation (ready 30%)


Large


Large

- released IGE media installer.
- released GDK DVD video framework.
- fixed multi-key(keyboard) input.


Large

- added support for joystic deviсe ( catching events throught imperial-script)

- added game banner.
- added ICG- GRID.

Lage

- added ICG GRID, PLANE imperial-script functions.



SDK (2.75 GB)

Important path

Comments: 1

IE preparing for release on DVD

Fri Jun 09, 2017 6:26 pm by kohedlo

We prepare IE edition on 2 dvd and another 2 DVD with gamedev school. Probably IE was released for west throught DEEP SILVER

- in box was present simle licenses gor game creating.
- IE as release for 2.6.
- big collection video guides and tutorials for IE gamedev.



Comments: 0

"Imperial Game Engine SDK" 1 June 2017 update (released)

Sat May 20, 2017 2:49 am by kohedlo

"Imperial Game Engine SDK" 1 June 2017 update.

XPN 187

- added import of .txt
- added creating new .txt

- Added WIREFREME vision mode.
- fixed copying of flownodes.

- added multithreading script programming.
- fixed memory leak in CEGUI port

XPN 188
- added SPHERICAL type  ITrigger Actor.
- fixed ICG Plane(For restoring maps, need resave originals or correct scripts).
- fixed centration of actors (symbol).


Large


Large



SDK 3.52 GB

Comments: 2

LIKVIDATION of CLASSMATES AND VKONTAKTE anti-slavan - hitler movement

Sat Dec 17, 2016 9:03 pm by kohedlo

Anti Ru Ukr Hitler movement- social networlk Vkontakte and classmates- LICVIDATED.







High

Comments: 2

Neoaxis 3D Engine try licvidate and steal IE (NEOAXIS as PENTECOSTOALS SECTA)

Sat Dec 03, 2016 12:24 am by kohedlo



Ivan Efimov, creator the NeoAxis 3d engine, have idea that create engine, have no right, person without high education.

His guys make direction to licvidate Imperial Game Engine.

I personally helps Ivan, and his forum, but after his group receive Warning, hi continue licvidate IE, and steal IE after destruction.

IE go out concurence. But I personally stops support Neoaxis 3D Engine.

https://www.youtube.com/watch?v=S6n1RjT-Scg

Comments: 2

"Imperial Game Engine SDK" 15 May 2017 update.(RELEASED)

Fri Apr 28, 2017 6:19 am by kohedlo

"Imperial Game Engine SDK" 1 June 2017 update.

XPN 168

- bugfix: unlimited count of anite tracks.


Large



XPN 169

- ported OGRE 2.2
- added IBR materials.



XPN 171
- added material animation.
- added Texture Adressing.

XPN 172

- released texture atlass framing system.
- added TextureAnimator.ifn


Large


- added 20 new preferences for materials.

Large

- added IBR (Image Based Reflections) materials.

XPN 174

- [FAIL]written WEB-PLAYER for integration in web-globall.


Large

- restored CEGUI

XPN 177
-  added CheckAABBCollision.ifn

XPN 179

- fixed savings for windows doccking.

XPN 180
- optimized AniTE ("actor_mover")
- add new timeline track type AniTE "texture_animation".
- added preview model changing for material edotor.



XPN 182
- fixed RemoteAction.ifn
- fixed LoadIFlowScript.ifn

XPN 185

SDK (3.52 GB)

Comments: 6

"Imperial Game Engine SOURCE" 1 May 2017 update. (RELEASED)

Tue Apr 04, 2017 6:09 pm by kohedlo

"Imperial Game Engine SDK" 1 May 2017 update.




XPN 158

- added script "MAP_MANAGER_SHOW_ALL_DEBUG_GEOMETRY"
fixed AniTE model animation keyframing.

added GIF animations and JPG pictures in Documantation Browser.
Released screensaver compiler:
Preparing screensaver:
1) add extracted files in to exe folder.
2) Open "game.bat" with notepad and change write name of your executable file.
3) ScreenSaver.bat sets in ScreenSaver.txt throught ScreenSaver.exe time waiting for screen saver in seconds.
4) Run ScreeSaver.exe for activating screensaver.

XPN 159

XPN 160

- added bilboard rectangle controling

- fixed iscene injecting.

XPN 161

- fixed import particles.

XPN 162

- added support for VR stereoscopic vision. and OCCULUS RIFS.


Large

XPN 163

XPN 164

- extended stringconverter for vector4.

XPN 165

- added imperial-script node StringTrimmer.ifn.
- added imaterial settings in iworld (shadows and ambient)



XPN 166

- added actors boneattach
- added imperial-script IWater gat/set preferences.
XPN 167

- added isc injecting in to iscript flow node LoadIScene.ifn
- maked minmax generator of numbers at Generate.ifn.
- added Inctimant_FLOAT.ifn.

- removed closing FrontEnd.exe at pressing SERVER or CLIENT.
- added parameters in Remote_Action.ifn.
SOURCE

knowing BUGS:

- exe from installer- LoadIScene.ifn have different "unload" syntaxis, but still working. (all demos not unloads and not loads maps, with out reconnecting flow scripts).
- patch exe. have same unload syntaxis, but NOT unloads.

- Fixed: im new OGRE2.2 jule

[ Full reading ]

Comments: 3

Extreeme programming nights

Fri Apr 07, 2017 9:26 pm by kohedlo

There from direct translations "Extreeme programming nights", where can looks and ask answers.




XPN 161



XPN 162



XPN 164






XPN 165





XPN 166



XPN 167




XPN 169



XPN 177



XPN 181


Comments: 0

"Imperial Game Engine SOURCE" 1 April 2017 update RELEASED

Sun Feb 19, 2017 5:56 pm by kohedlo

"Imperial Game Engine SDK" 1 March 2017 update


XPN 137

- maked autho generation of light flares. dx11



- Added mass assigning of IMaterial in IModel Ed.


XPN 138

- [FAILED] added "MultipyProcess.ifn" "CreateInventoryItem.ifn" "CreateInventoryBag.ifn"
"GetInventoryBag.ifn" "FightingHit.ifn" "FightingRound.ifn" "ResourcePlan.ifn"
"TournamentRound.ifn" "RegisterConsoleCommand.ifn" "ExecuteConsoleCommand.ifn"
"ShowConsole.ifn" "SetLodLivel.ifn" "OnRenderingDistance.ifn" "OnLODLivel.ifn"

XPN 139

- maked sorting resources in resource browser.
- maced variations for TPSController.

- added GET SET AniteCurrentTime (for multiplayer synch)





- added moving viewport camera to selected acter.



- added moving viewport camera to selected acter.


XPN 143

XPN 147



XPN 150



Large

- released FrontEnd Launcher.

- released WATER-ACTOR





4.4 GB

Comments: 2

Good and not news.

Tue Mar 07, 2017 10:08 pm by kohedlo

There is about good.

Currently i among evropean integration- go integrate to Galactic confederation.



Psychiatrist proffesor make loosed in contaxt.

This argument that is BIG BANG is "Farts" and currently ALL is DEAH. No matter in GOOD. Need kill and live to full.



KON is warning against this people.Peolee like psychiatrists can deastoY himselfs and earth.

There Galaxy Confederation talk ablut good- EXHODUS plan where creatures change galaxy for living and even in case death universe bubble by taking unction from bigbang olt time singulatity and make portal to another Universe. This make reactors highest them null-mattery. By power in 1/1000 of galaxy power.


Large

0.000001 mm on this picture is about 150000 galaxies.

This is wonderful and great of another inteligence.

This is GOOD NEWS.


And bad: Tramp swear destroy half earth by atomic weapon in period 2017-2018.


[img]…[/img(640px,360px):db91]

[ Full reading ]

Comments: 0

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