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"Imperial Game Engine SDK" 20 february 2017 update (RELEASED)

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"Imperial Game Engine SDK" 20 february 2017 update (RELEASED)

Post by kohedlo on Mon Jan 30, 2017 12:16 am

"Imperial Game Engine SDK" 20 february 2017 update.


XPN 121


Large


Large

XPN 124

- fixed saving names of variables in "ProfileSerializer.ifn"
- fixed settings of variables in "Set_INT_Value.ifn" and "Set_FLOAT_Value.ifn"

- fixed loading names of variables in "ProfileSerializer.ifn"

XPN 125


- released LOGGER and DOCUMENTATION_BROWSER.


Large


XPN 126

- inverted chanals of 3d sound actor.
- fixed invisiblity animations list for  AniTE imodel_skeletal_animation.

XPN 127

- released string-flag actor finding.
- released game system: ActiveZone.



XPN 128

- fixed mixing of flow-events.

XPN 129


- fixed shadows.
- fixed trigger actors.




DEMO (384 MB)

EDITOR (444 MB)

SDK ( 1.33 GB)


Last edited by kohedlo on Fri Feb 10, 2017 12:58 pm; edited 14 times in total

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Re: "Imperial Game Engine SDK" 20 february 2017 update (RELEASED)

Post by kohedlo on Thu Feb 02, 2017 2:51 am

Let make the games on IE.

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Re: "Imperial Game Engine SDK" 20 february 2017 update (RELEASED)

Post by kohedlo on Fri Feb 03, 2017 9:00 am

- released LOGGER and DOCUMENTATION_BROWSER.

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Re: "Imperial Game Engine SDK" 20 february 2017 update (RELEASED)

Post by kohedlo on Thu Feb 09, 2017 9:26 am

AcGameSystem: ActiveZone released


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Re: "Imperial Game Engine SDK" 20 february 2017 update (RELEASED)

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