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1st April 2016 (RELEASED)

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1st April 2016 (RELEASED)

Post by kohedlo on Wed Mar 16, 2016 6:45 pm

- added showing of types for GetData.ifn и SetProperty.ifn in Flow schemme.
- fixed ED stop simulation crash.
- fixed rebuilding of ICG. (same scale of physics).
-  added 28 GET/SET Network functions in imperial script.

- released in SceneEd IModel synchronization with IModel Editor editing.
- ported IModelEd bone highlighting.

- added networking flag replication (this type of replication present in most online games ever (contra strike and others).


Shocked Very Happy oops. IE checked  on viruses and viruses removed.! Wink Rolling Eyes

- fixed ExitApplication function in imperialscript.

- added Timer.ifn function in imperial-script.
-[ FAILED] added Global Fog actor and complete GET/SET imperial-script support (16 new script functions ).

- fixed ExitApplication function in imperialscript.

- added Timer.ifn function in imperial-script.
- added Global Fog actor and complete GET/SET imperial-script support (16 new script functions ).
- added Glow for imaterials.


Large

- added swizzle effect for Unlit materials.
- added texture blending modes in material.

- added flow_input_variable to anite track list.
- added new anite node: move_relative_actor


- (TASK FAIL)updated OGRE renderer
- added new imperial-script nodes Get_Actor_Position, Get_Actor_Rotation, Get_Actor_Scale

- ported imateial texture offset scale
- added offset moving in imaterials.


IGE MINI (131 MB)


Last edited by Kohedlo on Sun Apr 03, 2016 1:07 pm; edited 7 times in total

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Re: 1st April 2016 (RELEASED)

Post by kohedlo on Fri Mar 25, 2016 3:40 pm

about 55% IE of ver2.5 is ready. moving to the betta.

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Re: 1st April 2016 (RELEASED)

Post by kohedlo on Sun Apr 03, 2016 10:35 am

After two days of payse with failing update renderer- development is contunued.

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Re: 1st April 2016 (RELEASED)

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