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August to November 2015 commit (released preview)

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August to November 2015 commit (released preview)

Post by kohedlo on Sun Jul 05, 2015 11:28 pm



Large



Large



Large



Large



Large

- added new imperial-script functionss : actios:- getGUIElementText, Camera_LookAt, Check_BOOL, TextToVoice, SetProperty, Set_GUI_Element_Visiblity, Set_Bilboard_Text

- added outlimit events in imperial-script limiter function.





- added technology of human voice sintezation throught imperial-script. voice from text string variables.
- added constantsize moce for bilboard actor.


added controling visiblity preference to bilboard actor.
- bugfix: IModel imoport shadows generating.



- Modified Material Editor: added glow prewiew. dded diffuse colour, blending, transparency.
- added HQ for resource prewiews.



- added flip normals for icg box primitive


-released Imperial Game Engine Source Code for develpoer team or exclusive requests.




- reaeased OBJECTIVE ORIENTIED imperial-script facility. Now possibly to construct different script classes, independent from iscenes.This code can import or export in every GDK project as addons or functions library.

- added actorflags.

-added spin-controls in editor preferences for quick int and float value editing.



-added spotlight actor preferences.
- source code save now -50% of old installation space.

- added "show_banner" editor config prference.
- added DirectX 9, 9.E, 10, 10.1, 11 alternative renderers for Game or Editor.

- highlighted imperial-script flow instance values.

- ported ogre2.1.





in process(not yet finished):
-restoring editor(compositors, modeled,sceneed)
-new imperialscript functions:- actions:replicateData, replica(PvP), setActorFlag,GetACTOR rotation\position\scale, GetData.



for example    
Code:
function("show client count")->getData(CLIENT_COUNT)->instance("num clients")->replicateData(SEND_ALL)->instance("num clients")->
guiLayer("1")->typeText(->instance("num clients"));

)
- new ambient light (upper lower hemispheres + direction).


- ready replicateData flownode- that sends 8 IE datatypes throught myltiplayer interface. (int float bool string vectors 2 3 4 and colour value)

- added new imperial-script funcs.:

       SetFloatvalue
       SetBoolvalue
       SetStringvalue
       SetPlayerID;

- ready profile serialization for 8 daya types. (Profile can be used for saving server-client account data)

- Complete integrated OGRE 2.1



- 1 week on restoration of Editor and commit release is comming!!
(Editor Restored on 20%).





- new imperial-script comparement function "If(CompareTwoBOOL).ifn"- that compare two equivalent data types

from bool, float, int, string, vec 2,3,4, colour value.

this is like

Code:
if(bool1 == bool2)
return true;
else
return false;

- released base of AniTE editor.(AAA class game engine chinemathic renderer).





- fixed: load main script zoom schemme coords.



Preview (57.3 mb)


Last edited by Kohedlo on Sun Nov 01, 2015 11:34 am; edited 49 times in total

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Re: August to November 2015 commit (released preview)

Post by kohedlo on Mon Jul 13, 2015 9:34 pm

directx 11 renderer in progress.

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Re: August to November 2015 commit (released preview)

Post by kohedlo on Wed Aug 05, 2015 7:12 am

Precomplete porting to OGRE 2.1 Tindalos. Fullscreen effects and model editor need to restore. I think we relaese august updates. Cureent IE version in GDK is 3. After release developing will be continued.

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Re: August to November 2015 commit (released preview)

Post by kohedlo on Sun Aug 09, 2015 8:54 am

Adding new OGRE component in IE take three weeks. Currently need to resture full screen effects, IModel Editor, and some viewport issues.

We prepare august commit, i think in 2-5 days.

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Re: August to November 2015 commit (released preview)

Post by kohedlo on Sun Sep 20, 2015 5:57 pm

Graphics is PORTED!! We preparing new commit.




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Re: August to November 2015 commit (released preview)

Post by kohedlo on Sun Sep 27, 2015 7:57 pm


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Re: August to November 2015 commit (released preview)

Post by kohedlo on Sun Oct 25, 2015 3:04 pm

Restoration of Editor complete to 30%

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Re: August to November 2015 commit (released preview)

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