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May 2015 commit

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May 2015 commit

Post by kohedlo on Wed Apr 01, 2015 9:00 pm

- added lazer sight for actor translation process.



- added fremespeed.
- bugfix: lawmaker update.
- released building of static greometry actors. Is +300% to game FPS.
- added mini sphere to centre of translation gizmo.
- corrected gizmo operations for actors when scaling or rotating parent iscene.
- authomatic heneration of normal-maps is now in better quality.
- bugfix: saving imaterials.
- bugfix: no previews of 3d models on import window.
- bugfix: inactual iscene instances in imperial-script.
- bugfix: particleplayer in imperial-script.
- added spawn point for loading iscene assets throught imperial script.

- added Paint.Net - free image editor to external tools and also SSBumpGenerator.

- new imperial-script nodes: - action_ setGUItext, SetMaterial,RandomizeProcess
- added port for rotation and translation imperial-script nodes. ( for changing speed)

- added "build tangents vectors" to import 3d model preference.



Minimal update (29 mb) Update for april 2015 commit

Tools (607 mb)

Only Engine (301 mb)

Complete installer (1gb)

kohedlo
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Re: May 2015 commit

Post by kohedlo on Fri May 01, 2015 1:12 pm

Updates is available.


Tools- update of tools.
Engine- is complete GDK w/o tools (engine).

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