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Released Networking.

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Released Networking.

Post by kohedlo on Mon Mar 30, 2015 12:40 pm

After some tecnologies integration period, was finished basic multiplayer functions. First networking component is RakNet. Latter we can ad second another, like open game network engine and/ or others.
Current game network architecture associated with imperial-script. For example we need to create iserver and iclient variables, run throught action nodes. And last make ,,replication of procesess,, (r) or links of imperial-script throught replication action node with current replika type(replicate all, replicate only server, replicate only clients, etc).

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Re: Released Networking.

Post by kohedlo on Fri Aug 28, 2015 4:19 pm

Paralell with removing PhysX engine we think depricate RackNet multiplayer component. Among this monster, we add "game network engine" or "open play" networking components.

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