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kohedlo
 


"Imperial Game Engine" USP

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"Imperial Game Engine" USP

Post by kohedlo on Sat Dec 09, 2017 12:15 pm

"Imperial Game Engine"- is AAA class game engine for creation real games with wow-effected next-gen gameplay.

- Imperial (next as I.E. or IE) is commercial engine, but sells with wide license specter (even low costs for poor game developers or small teams).
-Targeted for every game genre direction or many genre direction composition.
- Have visual tools for quick preparing or debugging of Your game projects.
- Easy in creating game logics. Games possible to create absolutely without programming.
- Have powerful architecture, that give ONLY main features, by what possible create biggest
or different assets, game systems (weather, wind fields, snow falls, day-night cycle), new-invented features and what hewer need for Your
game design.
- Have more then 100 main actor assets (light, model, sound, decal, terrain, water, trigger, helper, path and so on with actor-subtypes),
by which possible to cteate everything for Your design.
- Atom iscene injection system, remove limits in sizes of You Designed game Universe.
- Flowographic Object-Orientated imperial-script, give control on all engine components or Your game and give
well designed script architecture, for all Your needs. Also complete controll of created logic procesess and monental ingame debug iscript compilation.


USP:

Engine
Few small but simple, powerfull and perfectly architected basic features create for you all that need for Your game design.
IE contains sub components:

- Code Language: c++, c.
- Graphics: Ogre V2, console.
- Networking: RakNet.
- OpenAL sound sustem.
- Platforms: from winXP to win10 and last, Linux. Ps2,ps3. (In future Android, IOS, Web).
- Physics: PhysX, Bullet.
- Gui: OgreOverlay, CEGUI.
- Scripts: XML

and engine features:

-Resource system;
-Metrics systems;
-Imperial Atom system;
Engine resources:
-Materials;

Supported third part external resources:

- textures (more then 40 type extensions).
- 3d models (more then 40 type extensions)
-.ogg or .wav sound files.
-Object-oriented logic Flow script; (Like U4Blueprint)- last open possibility to create and modyficate IE and Your game according game design.


Among Actors is:
IScene(atom) template;
IModel;
ISound;
ILight;
ICamera;
Helper;
IParticle;
IPhysics;
ICG;
ITerrain;
IPath;
CelestialBody;

and so on.



Editor
-IScene (Atom) Editor;
-IModel Editor;
-IMaterial Editor;
-Resource Browser;
-Law Maker Logic Editor;
-AniTE chinemathic renderer;
-IParticle Editor;
-IGUI Editor;
-Flash Viewer;
-Texture Editor;
-Video Player;

Tools
IE third party component tools; (under his own licensing)
- CEGUI System Editor;
- Particle Universe Editor;
- Assimp Viewer;
External Game Resources tools:
3D Modelers:
Texture Editors:
Sound Editor:
Helper tools, converters and generators:


kohedlo
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