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Imperial Game Engine 2.6.1" 15 september 2017 update (RELEASED)

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Imperial Game Engine 2.6.1" 15 september 2017 update (RELEASED)

Post by kohedlo on Sat Sep 02, 2017 5:33 pm

"Imperial Game Engine 2.6.1" 15 september 2017 update.

XPN 201

- released MotionCapture System.
- added 3DActor MoCap Marker.

- added SpawnPoint Actor, for quick respawn actors.


Large



- fixed C++TPSCollisions.ifn



- fixed iscript setWorrld actor transforms.
- fixed Delay.ifn
- added "GenerateRandomPoint.ifn"


- added While.ifn For.ifn
- added new IDG Highlighting
- added variable "TextScript.ifn"
- added "GetSetProgrammingFunction.ifn"::LoadTextScriptToString(text script, string)


- released only CPU engine mode.

commentary: only cpu sufficient for GAME HOSTING. Like Microsoft Azure. Virtual Machine with GPU costs 700$ per month.
Virtual Machine only with CPU 40$. In one click IGE enabling mode without GPU, only for pure console server calcualtions.
every device can run editor. game. server. possible make games, wuthout GPU.

- released mode CPU without sound card.

commentary: this if on Hosting Virtual Machine no sound card.

XPN 202

- fixed ed run on dx11 mode.

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