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Imperial Game Engine SDK" 1 september 2017 update (RELEASED 2.6 STABLE)

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Imperial Game Engine SDK" 1 september 2017 update (RELEASED 2.6 STABLE)

Post by kohedlo on Sat Aug 12, 2017 9:03 pm

"Imperial Game Engine SDK" 1 september 2017 update.

XPN 197

-added 12 new types ICG primitives.
- BOX
- CAPSULE
- CONE
- CYLINDER
- ICOSPHERE
- PLANE
- ROUNDEDBOX
- SPHERE
- SPRING
- TORUS
- TORUSKNOT
- TUBE



- fixed material previews.
- added about 60 new imperial-script functions for new 12 ICG.

- Added finding preferences for IModels from scene to Browser.


- added visiblity saving in to dockings Ed windows.

- fixed ICG copying.
- fixed ICG serialization on map.



XPN 198

-added Commentary.ifn

Large

-added arch extension for directorysaving to profileSerializer.ifn

- fixed exit game.

- added dynamic ScreenSpaceReflections



- added Parralax Maps for IMaterials.
- added new actor-3D -text.


Large

- added SetFadePrecent function.
- added nodes static mode for iscenes.

- added ICG extruder.


Large
- released pre-alpha of Texture Studio.


XPN 199
-
- added new ICG shape forms(for ICG extrudor also):
- RING,
- RECTANFLE,
- TRIANGLE,
- ECLIPSE,
- SPLINE.

- added GetData.ifn::"MATH_GET_VARIABLESS_COUNT(int vars to calc., int out)"
- added ROAD-BUILDER. (unfixed)
- added PROCEDURAL-PLANET-BUILDER (unfinished)
- added IScene Custom Preferences creator.



- fixed multi-output in nodes of imperial-script.

XPN 200

- added local ofset to CppFPSController.ifn



- added C++TPSCollisions.ifn
- added  "Calculate3DDistance.ifn" perpendecular funcs.


- added new types pf iscene custom preferences:

- BOOL
- FLOAT
- INT
- SPIN

- added texture generators:

- WOOD,
- TEXTILE,
- CELL,
- CLOUD,
- GRADIENT,
- IMAGE,
- LABYRINTH,
- MARBLE,
- NOISE,
- SOLID.


Large


- added alpha channal to commentary.ifn


Large

- added "QuickOverlayMessage.ifn"


Large

- added Delay.ifn::startLoop  ::stopLoop  ::loop_count= ::(var1)loop_count

- added mass loader "LoadISceneList.ifn".

REPOSITORY


Last edited by kohedlo on Fri Sep 01, 2017 6:38 am; edited 21 times in total

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Re: Imperial Game Engine SDK" 1 september 2017 update (RELEASED 2.6 STABLE)

Post by kohedlo on Wed Aug 16, 2017 7:08 pm

we starting add previews soure and actor souce finders.

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Re: Imperial Game Engine SDK" 1 september 2017 update (RELEASED 2.6 STABLE)

Post by Creeps_United on Thu Aug 17, 2017 9:07 am

How do I download the engine?

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Re: Imperial Game Engine SDK" 1 september 2017 update (RELEASED 2.6 STABLE)

Post by kohedlo on Thu Aug 17, 2017 9:53 am

Creeps_United wrote:How do I download the engine?

in the news of last released commit looks download link at end of update article.

currently last is:15 auguat 2017 update


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Re: Imperial Game Engine SDK" 1 september 2017 update (RELEASED 2.6 STABLE)

Post by kohedlo on Fri Sep 01, 2017 5:41 am

released IGE 2.6 STABLE. Next we go to 2.7 developing.

Downloads available from repository, after uploading maniy content and sdk. Wellcome.

REPOSITORY

Currently we divide IGE in to small update package. Also Devided Additional IGE tools or Projects.

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Re: Imperial Game Engine SDK" 1 september 2017 update (RELEASED 2.6 STABLE)

Post by kohedlo on Sat Sep 16, 2017 5:06 pm

knowing bugs: new ICG not works on win 10. (Fixed in next update.)

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