Latest topics
» Simple light swicher
Today at 12:28 am by kohedlo

» [2.6] New Texture Studio
Tue Aug 22, 2017 4:06 am by kohedlo

» Open Space server
Thu Aug 17, 2017 10:14 pm by kohedlo

» Imperial Game Engine SDK" 1 september 2017 update
Thu Aug 17, 2017 9:53 am by kohedlo

» Wellcome to publications new cathegory
Mon Aug 14, 2017 3:18 am by kohedlo

» Локации и всякие уровни
Sun Aug 13, 2017 10:23 pm by kohedlo

» Кандидаты на модели
Sun Aug 13, 2017 10:15 pm by kohedlo

» Общее описание
Sun Aug 13, 2017 10:15 pm by kohedlo

» "Імперський гральний рушiй SDK" Оновлення за 15 серпня 2017
Sat Aug 12, 2017 9:00 pm by kohedlo

Search
 
 

Display results as :
 


Rechercher Advanced Search

Keywords

download  

August 2017
MonTueWedThuFriSatSun
 123456
78910111213
14151617181920
21222324252627
28293031   

Calendar Calendar

Партнеры
Создать форум
Language
Top posting users this week
kohedlo
 


Debugging speed.

View previous topic View next topic Go down

Debugging speed.

Post by kohedlo on Sat May 13, 2017 2:05 pm

There are helper c++ function for dynamic float values debugging, making mini editor speed uping debugging.

Code:


// imperial game engine 2007-2017(c)

float debiggerDynamicFuncF1_2float(float in, float inctementVal, float decrimentVal)
{
if(GetAsyncKeyState(VK_F1) != 0)
in = in + inctementVal;

if(GetAsyncKeyState(VK_F2) != 0)
in = in - decrimentVal;

Ogre::LogManager::getSingleton().logMessage("float debiggerFuncF12float "+Ogre::StringConverter::toString(in));
return in;
}

kohedlo
Admin

Сообщения : 887
Experiance Points : 2035
Reputation : 2
Дата регистрации : 2009-08-30

View user profile

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum