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"Imperial Game Engine SDK" 15 May 2017 update.(RELEASED)

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"Imperial Game Engine SDK" 15 May 2017 update.(RELEASED)

Post by kohedlo on Fri Apr 28, 2017 6:19 am

"Imperial Game Engine SDK" 1 June 2017 update.

XPN 168

- bugfix: unlimited count of anite tracks.


Large



XPN 169

- ported OGRE 2.2
- added IBR materials.



XPN 171
- added material animation.
- added Texture Adressing.

XPN 172

- released texture atlass framing system.
- added TextureAnimator.ifn


Large


- added 20 new preferences for materials.

Large

- added IBR (Image Based Reflections) materials.

XPN 174

- [FAIL]written WEB-PLAYER for integration in web-globall.


Large

- restored CEGUI

XPN 177
-  added CheckAABBCollision.ifn

XPN 179

- fixed savings for windows doccking.

XPN 180
- optimized AniTE ("actor_mover")
- add new timeline track type AniTE "texture_animation".
- added preview model changing for material edotor.



XPN 182
- fixed RemoteAction.ifn
- fixed LoadIFlowScript.ifn

XPN 185

SDK (3.52 GB)


Last edited by kohedlo on Mon Aug 28, 2017 11:41 pm; edited 14 times in total

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Re: "Imperial Game Engine SDK" 15 May 2017 update.(RELEASED)

Post by kohedlo on Mon May 01, 2017 12:03 pm

we now like Unreal 4.1

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Re: "Imperial Game Engine SDK" 15 May 2017 update.(RELEASED)

Post by kohedlo on Fri May 05, 2017 1:14 pm

restored CEGUI and also finish U4.1 postprocess analogue and IMAge Based Reflections.

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Re: "Imperial Game Engine SDK" 15 May 2017 update.(RELEASED)

Post by kohedlo on Mon May 08, 2017 9:44 am

we multipy IE development time.

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Re: "Imperial Game Engine SDK" 15 May 2017 update.(RELEASED)

Post by kohedlo on Mon May 08, 2017 2:20 pm

IBR materials ver.1


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Re: "Imperial Game Engine SDK" 15 May 2017 update.(RELEASED)

Post by kohedlo on Tue May 09, 2017 8:13 am


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Re: "Imperial Game Engine SDK" 15 May 2017 update.(RELEASED)

Post by kohedlo on Mon May 15, 2017 6:34 pm

released SDK as 15 may.

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Re: "Imperial Game Engine SDK" 15 May 2017 update.(RELEASED)

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