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"Imperial Game Engine SOURCE" 1 April 2017 update RELEASED

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"Imperial Game Engine SOURCE" 1 April 2017 update RELEASED

Post by kohedlo on Sun Feb 19, 2017 5:56 pm

"Imperial Game Engine SDK" 1 March 2017 update


XPN 137

- maked autho generation of light flares. dx11



- Added mass assigning of IMaterial in IModel Ed.


XPN 138

- [FAILED] added "MultipyProcess.ifn" "CreateInventoryItem.ifn" "CreateInventoryBag.ifn"
"GetInventoryBag.ifn" "FightingHit.ifn" "FightingRound.ifn" "ResourcePlan.ifn"
"TournamentRound.ifn" "RegisterConsoleCommand.ifn" "ExecuteConsoleCommand.ifn"
"ShowConsole.ifn" "SetLodLivel.ifn" "OnRenderingDistance.ifn" "OnLODLivel.ifn"

XPN 139

- maked sorting resources in resource browser.
- maced variations for TPSController.

- added GET SET AniteCurrentTime (for multiplayer synch)





- added moving viewport camera to selected acter.



- added moving viewport camera to selected acter.


XPN 143

XPN 147



XPN 150



Large

- released FrontEnd Launcher.

- released WATER-ACTOR





4.4 GB


Last edited by kohedlo on Tue Apr 04, 2017 6:20 pm; edited 10 times in total

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Re: "Imperial Game Engine SOURCE" 1 April 2017 update RELEASED

Post by kohedlo on Wed Mar 01, 2017 9:30 pm

after two days deve pause, preparing continues.

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Re: "Imperial Game Engine SOURCE" 1 April 2017 update RELEASED

Post by kohedlo on Thu Mar 09, 2017 9:35 am

after dev pause, development is continued.

- 4 days throught beilers house hostilization.

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Re: "Imperial Game Engine SOURCE" 1 April 2017 update RELEASED

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