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"Imperial Game Engine SDK" 25 february 2017 update (RELEASED)

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"Imperial Game Engine SDK" 25 february 2017 update (RELEASED)

Post by kohedlo on Fri Feb 10, 2017 11:01 am

"Imperial Game Engine SDK" 25 february 2017 update.


XPN 130



- [FAILED]preformed implementation of ILink actor.
- optimised cycles. (benchmark from 20 to 114 fps).
XPN 132

- added flow-node GetPlayerID.ifn

XPN 134

- preformed object orienation for imperial-script global variables.
- released Multiplayer Rooms.



XPN 135

- added "InNetworking.ifn::OnReciveChatRoomMessage", "VariableTransfer.ifn"

XPN 136

- added USE cfg preference in RunServer.ifn.

DEMO (428 MB)

DEMO+EDITOR (489 MB)

SDK 1.37 GB


Last edited by kohedlo on Sun Feb 19, 2017 5:38 pm; edited 5 times in total

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Re: "Imperial Game Engine SDK" 25 february 2017 update (RELEASED)

Post by kohedlo on Sat Feb 11, 2017 2:24 am

Let comments on this forum, folks)

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Re: "Imperial Game Engine SDK" 25 february 2017 update (RELEASED)

Post by kohedlo on Sat Feb 11, 2017 4:35 pm

optimised cycles. (benchmark from 20 to 114 fps).

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Re: "Imperial Game Engine SDK" 25 february 2017 update (RELEASED)

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