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"Imperial Game Engine SDK" 1 february 2017 update(RELEASED)

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"Imperial Game Engine SDK" 1 february 2017 update(RELEASED)

Post by kohedlo on Thu Jan 12, 2017 6:35 pm

"Imperial Game Engine SDK" 1 february 2017 update.



XPN 108

- fixed deleting terrains and injected iscenes when closing maps.
- [MAJOR] fixed flow lawmaker mixed saving when opened in ed many maps.

Large

- added disabling Y collision in "C++FPSCollisions.ifn".
- added freecamera controller "C++FreeController.ifn".
- fixed flowscripts.
- added new IE DEMO. With commentaries.


Large

XPN 110

- fixed input.
- fixed unloanding triggers.
- fixed MapManager::getSingleton().GetIModelGlobal(;

- fixed deleting cameras, bilboards, and particles.

XPN 111
new demo 184 mb

XPN 113

- fixed smooth hiding gui text by enableShowTextByInterval





XPN 114

- fixed saving of flow-script classes.



Large


- fixed loading iscenes on curent ipoint.




XPN 115

- real optimized speed of working editor and engine.


Large

SDK 1.08 GB

Update 6.34 MB


Last edited by kohedlo on Sat Feb 11, 2017 5:14 am; edited 19 times in total

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Re: "Imperial Game Engine SDK" 1 february 2017 update(RELEASED)

Post by kohedlo on Sun Jan 15, 2017 5:05 am

added new demo with commentaries.

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Re: "Imperial Game Engine SDK" 1 february 2017 update(RELEASED)

Post by kohedlo on Sat Jan 21, 2017 12:19 pm

continue

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Re: "Imperial Game Engine SDK" 1 february 2017 update(RELEASED)

Post by kohedlo on Sun Jan 22, 2017 4:18 am

From our New RPG game.


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Re: "Imperial Game Engine SDK" 1 february 2017 update(RELEASED)

Post by kohedlo on Mon Jan 23, 2017 10:25 pm

real optimized speed of working editor and engine.

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Re: "Imperial Game Engine SDK" 1 february 2017 update(RELEASED)

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