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kohedlo
 


"Imperial Game Engine SDK" 15 december 2016 update (PREPARIN)

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"Imperial Game Engine SDK" 15 december 2016 update (PREPARIN)

Post by kohedlo on Sat Dec 03, 2016 3:43 pm

"Imperial Game Engine SDK" 15 december 2016 update.

NXP 90-96

- fixed writins animation script to executable dirextory as util.
- added new flow nodes: Debug::ProcessLenghtStart.ifn and Debug::ProcessLenghtEnd.ifn-
- ready script saving in ScriptEditor.

- fixed iscene physics decooking.
- added mass disabling physics for iworld or for iscenes.

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Re: "Imperial Game Engine SDK" 15 december 2016 update (PREPARIN)

Post by kohedlo on Sat Dec 17, 2016 1:58 pm

there is slag released. Hi take your time, make you invalid form one sight.

On linux run throught Wine.

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