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How do Snack Virtual video game based on the finished dubbing, with the help of "Imperial Game Engine SDK 2.6"? (As in the x-files: the game).

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How do Snack Virtual video game based on the finished dubbing, with the help of "Imperial Game Engine SDK 2.6"? (As in the x-files: the game).

Post by kohedlo on Wed Nov 16, 2016 9:04 pm

How do Snack Virtual video game based on the finished dubbing, with the help of "Imperial Game Engine SDK 2.6"? (As in the x-files: the game).


1) Asset GOTOVIM KIT:

- Otkryvaem film in Imperial Video Studio.

A) make a scene:

- Cut into live backgrounds for scenes (duration 3-10 seconds). Save as video Asset Imperial.

- Asset chop for his story.

2) BUILDING THE SCENE

- Take wide game window and the screen panel in the 3D scene.

3) Build LOGIC SCENE:


-Create conditional terms of location, viewing angles, transitions.
For example in the script creates a framework "Warehouse 72".
It creates a conditional viewing angles: "before", "left", "right".

NOTE: in classic form creates a single screen and in turn run looped videos backs connected transition effect.
But you can create on each side of the corresponding place of the new screen, and instead move the camera effect it will go to the next point. You can add postprotses blur in motion at the time of transition.

-on every angle to create a video file player in the 3D space.

4) OBOGASCHAESH scene events:

For example, "pick up the subject."
- Put the core in the region of the subject.
- Associate the script with playing video "man inspects a box speaks- well, what have we here ?, opens the box mount, zaberat artifact."
- Add the artifact inventory panel.

5) BUILDING PLOT:
- Connect a separate script syutset quests.
(To come back to talk to those that buy, give lo).

6) DO shootout:

- Launching a movie, "there is a fight, runs a dangerous man."
- Do the animation of movement of the active path of the enemy running zone.
- Connect the area with a roller "enemy under fire, run away or fly off in the fall on the table, and the table is broken into pieces."
- Ending roller enemy of running priurotsivaem showing "the enemy shooting at SG" and a few seconds Commission, and the key point buttons: "ukrytsya" button that includes video, "SG hiding behind Collon, reduce bullets are sparks pours plaster, but YY with sweaty face peredidaet the barrage. " If the button during a key moment nebyla pressed vkyutsaetsya something lethal, such as "YY flies out of the window, and his wife comes notice."

And so we are working in the same spirit, gentlemen, until we construct the whole game.
Thank you, good day or!

(by translator)

kohedlo
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