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"Imperial Game Engine SDK" 1 december 2016 update (released)

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"Imperial Game Engine SDK" 1 december 2016 update (released)

Post by kohedlo on Mon Nov 14, 2016 5:57 am

"Imperial Game Engine SDK" 1 december 2016 update

XPN 80

- [2.5] optimised sppeed of Ed.
- [2.5] fixed shaders import.

- [2.6] added TextScript Editor. First from new 12 editors.


Large

- [2.5] added imperial-script Action-Factor node. IE completly ready form interactive-cinema games with
"storm action sequences"





-[2.5] added flow nodes:
StringConverter,
Math_Operations,
Show_Debug_Actor_Geometry,
Timer,
Generate::UID, Number,
AniTE_Track,
ShowDefauLtCursor.ifn::grab,ungrab,relative,full.

XPN 81

- [2.6] added base for "LOGGER" and Documentation Browser, that can contain thousands articles about IE, gamedev, tips, secrets, script and c++ engine API and lead-step guile programm for new ones.

-[2.5] added flow nodes:
AniTE::DisableTrack,
SetTextConsoleWindow,

XPN 83

-[2.5] fixed ET ITerrain actor

XPN 88 added DialogTable.ifn node;



Last edited by kohedlo on Sun Nov 27, 2016 10:31 pm; edited 4 times in total

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Re: "Imperial Game Engine SDK" 1 december 2016 update (released)

Post by kohedlo on Sun Nov 27, 2016 10:46 am

After two week dead line developing priod we continue IE.

Case: mixing first social job with IE development, throught arrestiong on plant for noncreating instructions, and throught _jw_ sect invansion.

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