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[2.5] ie libs dividion

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[2.5] ie libs dividion

Post by kohedlo on Tue Nov 08, 2016 3:01 am

[2.5] ie libs dividion

Currently ie have all in one exe, named ImperialGDK.exe, that contain engine, editor, gаme, server аnd client collection, this like unreal 3 udk.exe. Аll is pretty good, аnd i off compilation timelosing routine, but... Still 3 minute fast compilation аnd lincing timeloses in debug mode.

Рossibly i use primetive programmers skills or have no visual studio 2008 license, but for finding errors i use exception box dialogs.
If for fixing bug need
put 10 boxes, in result compilation take 15-30 mins.
Maby i need use compilers breacpointing,
but i have idea of dividion of exe to minor dynаmic libs. That is slower, but as i calculate move dev faster.

Dividion also give headers and libs without 4gb component sources, for c++ рrogramming game projects.


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