Latest topics
» Shader instructions editor
Today at 7:14 am by kohedlo

» Two player (console) game in five hours
Today at 12:11 am by kohedlo

» Howdy I am Night Hawk
Yesterday at 9:21 am by kohedlo

» "Imperial Game Engine" USP
Sat Dec 09, 2017 12:15 pm by kohedlo

» Russian anorher Chernobyl at end 2017
Sat Dec 09, 2017 1:24 am by kohedlo

» [2.7.X] fog
Fri Dec 08, 2017 10:48 pm by kohedlo

» Support for High moral standarts
Fri Dec 08, 2017 6:00 pm by kohedlo

» New Licensing
Fri Dec 08, 2017 12:06 pm by kohedlo

» "Imperial Game Engine 2.7.1 (aka )"(15 december 2017 stable update released)
Fri Dec 08, 2017 11:34 am by kohedlo

Search
 
 

Display results as :
 


Rechercher Advanced Search

Keywords

code  Source  download  

December 2017
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
25262728293031

Calendar Calendar

Партнеры
Создать форум
Language
Top posting users this week
kohedlo
 


[2.5] ie libs dividion

View previous topic View next topic Go down

[2.5] ie libs dividion

Post by kohedlo on Tue Nov 08, 2016 3:01 am


[2.5] ie libs dividion

Currently ie have all in one exe, named ImperialGDK.exe, that contain engine, editor, gаme, server аnd client collection, this like unreal 3 udk.exe. Аll is pretty good, аnd i off compilation timelosing routine, but... Still 3 minute fast compilation аnd lincing timeloses in debug mode.

Рossibly i use primetive programmers skills or have no visual studio 2008 license, but for finding errors i use exception box dialogs.
If for fixing bug need
put 10 boxes, in result compilation take 15-30 mins.
Maby i need use compilers breacpointing,
but i have idea of dividion of exe to minor dynаmic libs. That is slower, but as i calculate move dev faster.

Dividion also give headers and libs without 4gb component sources, for c++ рrogramming game projects.

kohedlo
Admin

Сообщения : 980
Experiance Points : 2268
Reputation : 2
Дата регистрации : 2009-08-30

View user profile

Back to top Go down

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum