Latest topics
» Natalia Silman and Arlekin machinations against The BIL Foundation and My Family
Sun Nov 05, 2017 11:51 pm by kohedlo

» "Imperial Game Engine 2.6.5 (aka )"(1 november 2017 update).
Sun Nov 05, 2017 8:00 pm by kohedlo

» New Licensing
Sun Nov 05, 2017 8:04 am by kohedlo

» From 1-5 november 2017 IGE SCP X-ray pollution warning
Sun Nov 05, 2017 7:41 am by kohedlo

» Imperial Game Engine Game Making process tips:
Tue Oct 31, 2017 5:49 am by kohedlo

» Imperial Game Engine(2017.11.1) available
Sun Oct 29, 2017 12:16 pm by kohedlo

» 1 October 2017 unsocialization results
Sun Oct 29, 2017 9:43 am by kohedlo

» About future The BIL Tech perspectives
Fri Oct 27, 2017 3:01 pm by kohedlo

» pirates list
Wed Oct 25, 2017 12:01 am by kohedlo

Search
 
 

Display results as :
 


Rechercher Advanced Search

Keywords

Source  download  code  

November 2017
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
27282930   

Calendar Calendar

Партнеры
Создать форум
Language
Top posting users this week


"Imperial Game Engine SDK" 15 november 2016 update (released)

View previous topic View next topic Go down

"Imperial Game Engine SDK" 15 november 2016 update (released)

Post by kohedlo on Fri Oct 28, 2016 4:55 am

"Imperial Game Engine SDK" 15 november 2016 update.

XPN 72

- [2.5] added "C++FPSCollisions.ifn" flow-node.
- [2.5] added debug geometry for raycasting.
- [2.5] added relative move mouse pointer mode.
- [2.5] added local directions for rays.


Large



XPN 75

- [2.5] fixed ICG highlighting.

XPN 79

- [2.5] added support changing vec4 shader parameters.
- [2.5] added preferences for Bloom, SSAO post-process.
- [2.5]  fixed erroes for ET Terrain-actor.



1 GB


Last edited by Kohedlo on Sun Nov 13, 2016 10:43 pm; edited 7 times in total

kohedlo
Admin

Сообщения : 959
Experiance Points : 2221
Reputation : 2
Дата регистрации : 2009-08-30

View user profile

Back to top Go down

Re: "Imperial Game Engine SDK" 15 november 2016 update (released)

Post by kohedlo on Mon Nov 07, 2016 2:27 pm

Is i have some days dev pause (was reanimated), аlso one smаll gаme project, ie dll s dividion. Wе stops partnership program with squirell engine, that take our dev time, through communion sqvirrel with destructive sect.
Ie let move .

kohedlo
Admin

Сообщения : 959
Experiance Points : 2221
Reputation : 2
Дата регистрации : 2009-08-30

View user profile

Back to top Go down

Re: "Imperial Game Engine SDK" 15 november 2016 update (released)

Post by kohedlo on Wed Nov 09, 2016 1:18 am

3 weeks i have deadline with task of c++ controller collisuion detection.

need to move faster Evil or Very Mad

kohedlo
Admin

Сообщения : 959
Experiance Points : 2221
Reputation : 2
Дата регистрации : 2009-08-30

View user profile

Back to top Go down

Re: "Imperial Game Engine SDK" 15 november 2016 update (released)

Post by kohedlo on Wed Nov 09, 2016 7:46 am

Locаl c++ superfast collisions, prаctically ready, аnd today at AF, after calibration i begins next todo tasks. Time to out from "deadline".

kohedlo
Admin

Сообщения : 959
Experiance Points : 2221
Reputation : 2
Дата регистрации : 2009-08-30

View user profile

Back to top Go down

Re: "Imperial Game Engine SDK" 15 november 2016 update (released)

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum