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1 november 2016 update (released)

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1 november 2016 update (released)

Post by kohedlo on Thu Oct 13, 2016 12:47 am

1 november 2016 update.

XPN 66

- fix: mousepicking 3d objects in game.
- added BILBOARD_MASK flag for raycasting.
- fixed actor ehitor mouseclick selection
- fixed hiding and showing of bilboards-actors
- fixed dlow functions: set BOOL,STRING, INT, FLOAT,COLOR,VEC 2.3.4.
- fixed copiying Gui variables in LawMaker
- fixed flow material functions.

- added key-expander tools for timelines an AniTE Editor. This give unrealistic power debug ready timeline cutscenes for better impression and AAA quality.

XPN 67
- fixed loading editor state when opened in ed map.
- fixed SSAO postProcess.


Large


Large

- added maximumFast c++ FPS comtroller.



Large


XPN 68

- fixed crash zero zized windows.
- fixed crash resource browser splitter move or resize browser.
- added cursor grabbing function in imperial-script.
- added material flow-function SetMaterialShaderParameter. (also cam change custom post-proces shader parameters in realtime)


[FAILS] added parameters control for all standard postprocess templates (with previews and preferences).


Large

XPN 69
- added new terrain-actors:  PagedLandscape и TerraLandscape

XPN 70
- fixed creation timeline track errors.
- fixed disabling physics in ICG. (For all scene or one actor)
- fixed loading active postprocesess when starting editor.

XPN 71

- fixed mousepicking in ed
- optimised and added speed to iscene loading.
- fixed TipTop flow node.



SDK 1GB


Last edited by Kohedlo on Fri Oct 28, 2016 4:50 am; edited 8 times in total

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Re: 1 november 2016 update (released)

Post by kohedlo on Sat Oct 22, 2016 4:21 am

ok. fps controller throught script function- is fast, and works cool.

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Re: 1 november 2016 update (released)

Post by kohedlo on Fri Oct 28, 2016 4:16 am

released commit!

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Re: 1 november 2016 update (released)

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