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15 october 2016 update (released)

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15 october 2016 update (released)

Post by kohedlo on Sat Oct 01, 2016 2:26 pm

XPN 54

- added import for shaders.
- added flags QUERY_TERRAIN and QUERY_TRIGGER for checking raycast collisions.

Large
- personalined as unikal packint of terrain textures.
XPN 55
- expanded GetSetProgrammingFunction.ifn flow function for visual script programming and for full control.
- added c++ code support for game apps. This give full acces to power of Imperial Game Engine and is 10 times faaster then imperial-script blockschemmes.



- added support beizer curves for timeline tracks.








- added c++ dll functions for imperial-script.
- fixsed camera shake imperial-script function.



.XPN 60
- fixed invisiblity of submodels.
- added calling local remote process in flow scripts.
- make unikal names flow-classes in game.


Large

- fixed networking port error.
- added looping functions in anite timelines.


XPN 61
- fixed visiblity control in "Set_Actor_Visiblity.ifn" imperial-script node.

- fixed yntaxis GET/SET flow functions ( about 2000 )

XPN 62
- added timeline impulse incrementation. aka playing timeline while player function receive impulse. For example key pressed.
- removed directors timelines renderer from AniTE Editor.
- optimized cascade resource import.
- added texture detalization and mipmaps.

Large

- added unwarp sources in material textures preferences asn enabling colour for unlit materials..

XPN63
- added preferences: freeze rotation angles and proportional scale for Procedural actor, that generate spoawning of map elements.
- added support for custom postprocess scripts.

- added post-effect Underwater.

XPN 64
- added camera instance for postprocess enabling imperial-script function.
- bug: gizmo drawing on background.

XPN 65
- added timeline interpolation types: linear, bilinear, cvadratic, cubic.




- added new viewport statistics.

Download installer (616 mb)


Last edited by Kohedlo on Wed Oct 12, 2016 8:54 pm; edited 1 time in total

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Re: 15 october 2016 update (released)

Post by kohedlo on Wed Oct 12, 2016 7:08 pm

gold edition for chinemathic renderer

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