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15st jule 2016 update (RELEASED)

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15st jule 2016 update (RELEASED)

Post by kohedlo on Thu Jul 07, 2016 6:50 pm

15st jule 2016 update

XPN 28

- released facial animation



- released project browser.


Large

- added GUI combobox support throught imperial-script.

- fixed angle settings of spot light


Large

- released attaching actors to bones throught ILink.

- added 75 overlay script preferences
- added script nodes:"Texture.ifn" and "MaterialNode.ifn"
-(NOT COMPLETE IMPLEMENTED)added more then half thousand preferences for imperial-script material acces.
- fixed increment preference for Rotate_Orbit_Actor.ifn

Mini (335 MB)

Path (2.99 mb)

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Re: 15st jule 2016 update (RELEASED)

Post by kohedlo on Mon Jul 25, 2016 7:17 am

There is present next bug: IMaterial script parameter writes as "Enable Animation Matrix Vector" writes without "_" among "Enable_Animation_Matrix_Vector". This produces wrong skripts. In editor mode all OK. But in game mode materials cant load. This bug was fixed in next (1 august 2016) update.

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