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1 jule 2016 update (released)

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1 jule 2016 update (released)

Post by kohedlo on Mon Jun 20, 2016 8:48 pm

XPN 27
- released schemmes of lodding.



- super optimization of 3d viewports. +300% fps
- added local configs for nonenglish windows.
- optimized Ed drawwindows.
- fixed animation convertion throught assimp. (this is green light for import more then 50 3d model formats)


Large

- fixed "Check_BOOL" imperial-script function.
- added imaterials demo.


Large


Large



- added in game camera reset throught imperial script. (when iscene unloads, need that screen camera have no contain unloaded scene cameras in viewport).

407 MB


Last edited by Kohedlo on Wed Jul 06, 2016 9:31 pm; edited 7 times in total

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Re: 1 jule 2016 update (released)

Post by kohedlo on Sat Jun 25, 2016 10:28 pm

continue development

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