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IE chinemathic renderer ready

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IE chinemathic renderer ready

Post by kohedlo on Sun Apr 03, 2016 11:20 am

Today we finish minor optimisation of anite renderer, and this shows great results. From this IE can make BLOCKBUSTERS, cut-scenes, multi seasones of machinima and dynamic interactive-game-films.


Currently timeline have 1000+ basic functions- tracks.

Our next goals:

- MAKE CHINEMATHIC TAILER FOR GDC 2017.
- add 9000 new timeline functions. Make complete GET/SET access by timeline or imperial-script.



p/s: let be great summer. and for who have make machinema on Imperial Game Engine.

kohedlo
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