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First March 2016 commit (RELEASED)

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First March 2016 commit (RELEASED)

Post by kohedlo on Sun Feb 14, 2016 6:10 am



Original

- ported fadeinout
- fixed setVector3Value.ifn increment funcs. (for example: set vechicle  constant speed value)
- added flag support for actor searching in impeerial-script.


- added complete get, set imperial-script flow node list for IModel actor(added 61 flow functions).
For complete access and control throught script.
Goal is make all IE accesible and controlable throught imperial-script.

(like: SetRenderingDistance. SetFreeze x physics.
GetIsPhysicsIsStatic).
In result script must contain 5000-10000 functions. Surprised

(3 days+ week IE development pause)

- added flow animation node function- setTimePosition
- added impulce speed preference for OnKey.ifn imperial-script node.
- fixed sound-actor uniniciated playing when was updated actor function.
- fixed actor flags support on all maps and on submaps.
- optimised anite draw speed of timeline speed.

- added new timeline tracks: ParticlePlayer, FadeINOUT, ActorVisiblity.
- added 58 new imperial script preferences for ILight actor.



- added 150 funcs for all others actors in imprial-script.



Imperial GDK (3 GB)

Source 6.56 GB

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