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April 2015 commit

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April 2015 commit

Post by kohedlo on Sat Feb 28, 2015 3:57 pm

About three weeks was spended for  preforming only one TODO list task. Task complete. IE developing continue.

- corrected icg physics.
- added angular force to translate flow node of imperial-script.
- bugfix: unloading iscenes.
- bugfix: attachactors imperial-script nodes.

- bugfix: prelisten audio in resource browser.
- bugfix: helper imperial-script instance.
- bugfix: iscene world transforms.

(two weeks on social job)

- added ICG entire fetching out of paint mode.
- bugfix: saving flow with confusion.
- new imperial-script nodes: actions:
                             - FloatLimiter
                             - StreamSingle
                             - enable/disable fullscreen effect.


- removed Imperial watermark from game. All noncommercial devs make IE watermark as he wish.
- hightlighted value in EXE flow-node.
- physics rootroof moved down in model ed.
- in additional ed tools (that free) added 1) FLASH .swf compiler. 2) Audio ediror Audacity 3) texture editor GIMP 4) 3d ed Wings3d and 5) Blender. 6) OGRE script editor

- released multiplayer!
- released global variables. (intermodule interaction).
- added orthographic mode for camera actor. (For 2d games).
- tiling speed in paint mode connected with changable editor mouse speed. (keys F1-F6)







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